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BlackBlocks: Tangible Interactive System for Children to Learn 3-Letter Words and Basic Math

Published: 15 November 2015 Publication History

Abstract

We demonstrate BlackBlocks, a low-cost portable prototype work as a tangible user interface for children aged 4 to 8 to support language and math learning. This prototype is used as a research instrument to compare learning between toy blocks and a tangible system. A comparative experiment was performed with 18 children for evaluating the effects of learning method.

References

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Dekel, A., Yavne, G., Ben-Tov, E., & Roschak, Y. (2007, June). The spelling bee: an augmented physical block system that knows how to spell. In Proc. of the international conference on Advances
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Edgeworth, M., & Edgeworth, R. L. (1835). Practical education. Harper & Brothers.
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Fjeld, M., Fredriksson, J., Ejdestig, M., Duca, F., Bötschi, K., Voegtli, B., & Juchli, P. (2007, April). Tangible user interface for chemistry education: comparative evaluation and re-design. In Proc. of the SIGCHI conference on Human factors in computing systems (pp. 805--808). ACM.
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Goh, Wooi Boon, et al. "The i-Cube: design considerations for block-based digital manipulatives and their applications." Proc. of the Designing Interactive Systems Conference. ACM, 2012.
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Read, J. C. (2008). Validating the Fun Toolkit: an instrument for measuring children's opinions of technology. Cognition, Technology & Work, 10(2), 119--128.
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Sharlin, E., Itoh, Y., Watson, B., Kitamura, Y., Sutphen, S., & Liu, L. (2002, April). Cognitive cubes: a tangible user interface for cognitive assessment. In Proc. of the SIGCHI conference on Human factors in computing systems(pp. 347354). ACM.
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Sheridan J, Short Ben W, Van Laerhoven K, Villar N, Kortuem G (2003) Exploring cube affordances: towards a classification of non-verbal dynamics of physical interfaces for wearable computing. Eurowearable
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"Toy block." Wikipedia: The Free Encyclopedia. Wikimedia Foundation, Inc., 18 July 2015. Web. 30 Aug 2015. https://en.wikipedia.org/wiki/Toy_block#History a) b) c) Figure 5: Backward Exercise, a) displaying 1 random numbers b) placing the addition block d) placing 2 number blocks to solve problem

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  • (2024)RuleCraft: an End-User Development Hub for EducationProceedings of the 2024 International Conference on Advanced Visual Interfaces10.1145/3656650.3656741(1-3)Online publication date: 3-Jun-2024
  • (2024)Gamified Tangible IoT for Education: Exploring Usability in SmartGameProceedings of the 2024 International Conference on Advanced Visual Interfaces10.1145/3656650.3656713(1-3)Online publication date: 3-Jun-2024
  • (2022)Designing Physical Objects for Young Children's Magnitude Understanding: A TUI Research Through Design JourneyProceedings of the 21st Annual ACM Interaction Design and Children Conference10.1145/3501712.3534091(109-122)Online publication date: 27-Jun-2022
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  1. BlackBlocks: Tangible Interactive System for Children to Learn 3-Letter Words and Basic Math

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      cover image ACM Conferences
      ITS '15: Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces
      November 2015
      522 pages
      ISBN:9781450338998
      DOI:10.1145/2817721
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      New York, NY, United States

      Publication History

      Published: 15 November 2015

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      Author Tags

      1. comparison
      2. education
      3. evaluation
      4. human-centered design
      5. tangible user interface
      6. toy blocks

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      • Demonstration

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      ITS '15
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      ITS '15: Interactive Tabletops and Surfaces
      November 15 - 18, 2015
      Madeira, Portugal

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      ITS '15 Paper Acceptance Rate 29 of 122 submissions, 24%;
      Overall Acceptance Rate 119 of 418 submissions, 28%

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      Cited By

      View all
      • (2024)RuleCraft: an End-User Development Hub for EducationProceedings of the 2024 International Conference on Advanced Visual Interfaces10.1145/3656650.3656741(1-3)Online publication date: 3-Jun-2024
      • (2024)Gamified Tangible IoT for Education: Exploring Usability in SmartGameProceedings of the 2024 International Conference on Advanced Visual Interfaces10.1145/3656650.3656713(1-3)Online publication date: 3-Jun-2024
      • (2022)Designing Physical Objects for Young Children's Magnitude Understanding: A TUI Research Through Design JourneyProceedings of the 21st Annual ACM Interaction Design and Children Conference10.1145/3501712.3534091(109-122)Online publication date: 27-Jun-2022
      • (2022)Examining Actual Effects of a Tangible Tool on Children's Collaboration2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct57072.2022.00121(582-587)Online publication date: Oct-2022
      • (2021)Review: Development and Technical Design of Tangible User Interfaces in Wide-Field Areas of ApplicationSensors10.3390/s2113425821:13(4258)Online publication date: 22-Jun-2021
      • (2021)Introducing the Smart City to Children with a Tangible Interaction TableAdjunct Proceedings of the 32nd Conference on l'Interaction Homme-Machine10.1145/3451148.3458645(1-6)Online publication date: 13-Apr-2021
      • (2021)A futuristic design vision of tangible user interfaces on enhancing MontessoriInteractive Learning Environments10.1080/10494820.2021.198727531:8(4940-4955)Online publication date: 10-Oct-2021
      • (2021)RFID-based tangible and touch tabletop for dual reality in crisis management contextJournal on Multimodal User Interfaces10.1007/s12193-021-00370-216:1(31-53)Online publication date: 19-Mar-2021
      • (2020)Crocodile Language Friend: Tangibles to Foster Children's Language UseExtended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3334480.3383031(1-14)Online publication date: 25-Apr-2020
      • (2020)ARMath: Augmenting Everyday Life with Math LearningProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376252(1-15)Online publication date: 21-Apr-2020
      • Show More Cited By

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