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ART-Chess: A Tangible Augmented Reality Chess on Tabletop

Published: 15 November 2015 Publication History

Abstract

Chess is a traditional board game that is still popular. Several works have been done to make its gaming experience richer using augmented reality technology. But the proposed user interactions to move the chess pieces are still unfamiliar and not appealing to chess players. To answer this issue, we propose ART-Chess, a tangible augmented reality chess on tabletop. Using a camera-aware tabletop, the recognition of markers is made easier, which allows a human player to use real chess pieces. The game is augmented, thanks to an AR headset, with 3D virtual chess pieces.

Supplementary Material

suppl.mov (itspp0100-file3.mp4)
Supplemental video

References

[1]
AR Chess. https://www.youtube.com/watch?v=GOzPtKTbHsU.
[2]
ARToolKit. http://www.hitl.washington.edu/artoolkit/.
[3]
Augmented Reality Chess. https://www.youtube.com/watch?v=W94CEyVGrm0.
[4]
Augmented Reality Chess Game. https://www.youtube.com/watch?v=__LbAr2DJOs.
[5]
Augmented Reality Chess with WiiMote. https://www.youtube.com/watch?v=Zz5CD_99H8g.
[6]
Contra Labs Augmented Reality Chess Game. https://www.youtube.com/watch?v=MiBeYslAmv4.
[7]
Microsoft PixelSense. https://www.microsoft.com/en-us/pixelsense/.
[8]
Qualcomm Vuforia. https://www.qualcomm.com/products/vuforia.
[9]
SolidChess. http://studentguru.gr/b/solidus/archive/2010/ 06/04/solidchess-a-chess-program-for-my-thesis.
[10]
Unity3d Game Engine. https://unity3d.com/.
[11]
Virtual Chess - Augmented Reality Chess for Android. https://www.youtube.com/watch?v=T7--7Ebod7bc.
[12]
Bakker, S., Vorstenbosch, D., van den Hoven, E., Hollemans, G., and Bergman, T. Tangible interaction in tabletop games: Studying iconic and symbolic play pieces. In Proc. International Conference on Advances in Computer Entertainment Technology (2007), 163--170.
[13]
Ishii, H. The tangible user interface and its evolution. ACM. Organic user interfaces 51, 6 (2008), 32--36.
[14]
Iwata, T., Yamabe, T., Polojärvi, M., and Nakajima, T. Traditional games meet ict: A case study on go game augmentation. In Proc. Fourth International Conference on Tangible, Embedded, and Embodied Interaction, TEI '10 (2010), 237--240.
[15]
Magerkurth, C., Cheok, A. D., Mandryk, R. L., and Nilsen, T. Pervasive games: Bringing computer entertainment back to the real world. ACM Computers in Entertainment 3, 3 (2005), 4--4.
[16]
Molla, E., and Lepetit, V. Augmented reality for board games. In ISMAR, IEEE Computer Society (2010), 253--254.

Cited By

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  • (2024)ARGo: augmented reality-based mobile Go stone collision gameVirtual Reality10.1007/s10055-023-00919-428:1Online publication date: 2-Feb-2024
  • (2023)Multiplayer Chess Game Development Using Augmented Reality and 3D Models2023 11th International Conference on Information and Education Technology (ICIET)10.1109/ICIET56899.2023.10111376(562-566)Online publication date: 18-Mar-2023
  • (2023)Exploring Intuitive Visuo-Tactile Interaction Design for Culture Education: A Chinese-Chess-Based Case StudyInternational Journal of Human–Computer Interaction10.1080/10447318.2023.2223863(1-21)Online publication date: 25-Jun-2023
  • Show More Cited By

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  1. ART-Chess: A Tangible Augmented Reality Chess on Tabletop

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    Published In

    cover image ACM Conferences
    ITS '15: Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces
    November 2015
    522 pages
    ISBN:9781450338998
    DOI:10.1145/2817721
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 15 November 2015

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    Author Tags

    1. augmented reality
    2. chess
    3. tabletop
    4. tangible user interface

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    • Poster

    Funding Sources

    • Polytech'Tours Universitá François Rabelais

    Conference

    ITS '15
    Sponsor:
    ITS '15: Interactive Tabletops and Surfaces
    November 15 - 18, 2015
    Madeira, Portugal

    Acceptance Rates

    ITS '15 Paper Acceptance Rate 29 of 122 submissions, 24%;
    Overall Acceptance Rate 119 of 418 submissions, 28%

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    Cited By

    View all
    • (2024)ARGo: augmented reality-based mobile Go stone collision gameVirtual Reality10.1007/s10055-023-00919-428:1Online publication date: 2-Feb-2024
    • (2023)Multiplayer Chess Game Development Using Augmented Reality and 3D Models2023 11th International Conference on Information and Education Technology (ICIET)10.1109/ICIET56899.2023.10111376(562-566)Online publication date: 18-Mar-2023
    • (2023)Exploring Intuitive Visuo-Tactile Interaction Design for Culture Education: A Chinese-Chess-Based Case StudyInternational Journal of Human–Computer Interaction10.1080/10447318.2023.2223863(1-21)Online publication date: 25-Jun-2023
    • (2021)All AR-Board: Seamless AR Marker Integration into Board Games2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW52623.2021.00089(410-412)Online publication date: Mar-2021
    • (2019)Mensch ARgere dich nichtProceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia10.1145/3365610.3368471(1-5)Online publication date: 26-Nov-2019
    • (2019)Is it real?Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia10.1145/3365610.3365634(1-10)Online publication date: 26-Nov-2019
    • (2019)Virtual and Augmented Reality Interfaces in Shared Game Environments: A Novel ApproachIntelligent Technologies for Interactive Entertainment10.1007/978-3-030-16447-8_14(137-147)Online publication date: 31-Mar-2019

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