skip to main content
10.1145/2817721.2823486acmconferencesArticle/Chapter ViewAbstractPublication PagesissConference Proceedingsconference-collections
poster

Augmenting Remote Presence For Interactive Dashboard Collaborations

Published: 15 November 2015 Publication History

Abstract

We implement the use of silhouette representation for collaboration using interactive dashboards. In order to test its effectiveness against other modalities of interaction we ran a guided data exploration task in a Visual Analytics tool using a tactile dashboard in three modes: face-to-face, teleconference, and enhanced teleconference with silhouette representation. Even though no performance differences were found across the conditions, results show increased coordination abilities of the participants when the remote person is represented by a silhouette, furthermore important behavioral changes related to the presence illusion are also found only in the silhouette condition.

Supplementary Material

suppl.mov (itspp0102-file3.mp4)
Supplemental video

References

[1]
Baecker, R.M., Grudin, J., Buxton, W. a S., and Greenberg, S.Readings in Human Computer Interaction: Toward the Year 2000. (1995), 950.
[2]
Brave, S., Ishii, H., and Dahley, A.Tangible interfaces for remote collaboration and communication. CSCW, ACM Press (1998), 169--178.
[3]
Elrod, S., Pier, K., Tang, J., et al.Liveboard: a large interactive display supporting group meetings, presentations, and remote collaboration. CHI, ACM Press (1992), 599--607.
[4]
Eseryel, D. and Edmonds, G.S.Review of Computer-Supported Collaborative Work Systems. Educational Technology & Society 5, 2 (2002), 130--136.
[5]
Everitt, K.M., Klemmer, S.R., Lee, R., and Landay, J. a.Two worlds apart: bridging the gap between physical and virtual media for distributed design collaboration. CHI, ACM Press (2003), 553--560.
[6]
Gonzalez-Franco, M. and Chou, P.A.Non-linear modeling of eye gaze perception as a function of gaze and head direction. QoMEX, IEEE (2014).
[7]
Gonzalez-Franco, M., Hall, M., Hansen, D., Jones, K., Hannah, P., and Bermell-Garcia, P.Framework for remote collaborative interaction in virtual environments based on proximity. 3DUI, IEEE (2015), 153--154.
[8]
Greenberg, S., Greenberg, S., Boyle, M., Boyle, M., Tang, A., and Tang, A.Display and presence disparity in Mixed Presence Groupware. 28, 2003 (2004), 73--82.
[9]
Grudin, J Poltrock, S.Computer Supported Cooperative Work. In The Encyclopedia of HumanComputer Interaction, 2nd Ed. Aarhus, Denmark: The Interaction Design Foundation., 2014.
[10]
Gumienny, R., Meinel, C., Gericke, L., Quasthoff, M., LoBue, P., and Willems, C.Tele-Board: Enabling Efficient Collaboration In Digital Design Spaces Across Time and Distance. In Design Thinking. Springer Berlin Heidelberg, Berlin, Heidelberg, 2011, 147--164.
[11]
Higuchi, K., Chen, Y., Chou, P.A., Zhang, Z., and Liu, Z.ImmerseBoard: Immersive Telepresence Experience using a Digital Whiteboard. CHI, ACM Press (2015), 2383--2392.
[12]
Kishore, S., González-Franco, M., Hintermuller, C., et al.Comparison of SSVEP BCI and Eye Tracking for Controlling a Humanoid Robot in a Social Environment. Presence: Teleoerators and Virtual Environments 23, 3 (2014), 242--252.
[13]
Slater, M., Usoh, M., and Steed, A.Depth of presence in virtual environments. Presence 3, 2 (1994), 1--33.
[14]
Spanlang, B., Normand, J.-M., Borland, D., et al.How to Build an Embodiment Lab: Achieving Body Representation Illusions in Virtual Reality. Frontiers in Robotics and AI 1, November (2014), 1--22.
[15]
Tuddenham, P. and Robinson, P.Distributed tabletops: Supporting remote and mixed-presence tabletop collaboration. Tabletop, IEEE (2007), 19-- 26.

Cited By

View all
  • (2017)USE Together, a WebRTC-Based Solution for Multi-user Presence DesktopCooperative Design, Visualization, and Engineering10.1007/978-3-319-66805-5_29(228-235)Online publication date: 26-Aug-2017

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
ITS '15: Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces
November 2015
522 pages
ISBN:9781450338998
DOI:10.1145/2817721
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 15 November 2015

Check for updates

Author Tags

  1. cscw
  2. dashboard collaboration
  3. presence
  4. silhouette shadowing

Qualifiers

  • Poster

Conference

ITS '15
Sponsor:
ITS '15: Interactive Tabletops and Surfaces
November 15 - 18, 2015
Madeira, Portugal

Acceptance Rates

ITS '15 Paper Acceptance Rate 29 of 122 submissions, 24%;
Overall Acceptance Rate 119 of 418 submissions, 28%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)7
  • Downloads (Last 6 weeks)0
Reflects downloads up to 17 Jan 2025

Other Metrics

Citations

Cited By

View all
  • (2017)USE Together, a WebRTC-Based Solution for Multi-user Presence DesktopCooperative Design, Visualization, and Engineering10.1007/978-3-319-66805-5_29(228-235)Online publication date: 26-Aug-2017

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media