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Game-theoretic models identify useful principles for peer collaboration in online learning platforms

Published: 27 February 2016 Publication History

Abstract

To facilitate collaboration in massive online classrooms, instructors must make many decisions. For instance, the following parameters need to be decided when designing a peer-feedback system where students review each others' essays: the number of students each student must provide feedback to, an algorithm to map feedback providers to receivers, constraints that ensure students do not become free-riders (receiving feedback but not providing it), the best times to receive feedback to improve learning etc. While instructors can answer these questions by running experiments or invoking past experience, game-theoretic models with data from online learning platforms can identify better initial designs for further improvements. As an example, we explore the design space of a peer feedback system by modeling it using game theory. Our simulations show that incentivizing students to provide feedback requires the value obtained from receiving a feedback to exceed the cost of providing it by a large factor (greater than 7). Furthermore, hiding feedback from low-effort students incentivizes them to provide more feedback.

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D. Coetzee, Seongtaek Lim, Armando Fox, Bjorn Hartmann, and Marti A. Hearst. 2015. Structuring Interactions for Large-Scale Synchronous Peer Learning. In Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing (CSCW '15). 1139-1152. http://dx.doi.org/10.1145/2675133.2675251
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Chinmay E. Kulkarni, Michael S. Bernstein, and Scott R. Klemmer. 2015. PeerStudio: Rapid Peer Feedback Emphasizes Revision and Improves Performance. In Proceedings of the Second (2015) ACM Conference on Learning @ Scale (L@S '15). 75-84. http://doi.acm.org/10.1145/2724660.2724670
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Bram Cohen. 2003. Incentives Build Robustness in BitTorrent. Retrieved Oct 29, 2015 from http://www.bittorrent.org/bittorrentecon.pdf
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Daniele Nosenzo and Simone Quercia, and Martin Sefton. 2015. Cooperation in small groups: the effect of group size. Experimental Economics. http://dx.doi.org/10.1007/s10683-013-9382-8
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William Wu, Constantinos Daskalakis, Nicolaas Kaashoek, Christos Tzamos, and Matthew Weinberg. 2015. Game Theory based Peer Grading Mechanisms for MOOCs. In Proceedings of the Second (2015) ACM Conference on Learning @ Scale (L@S '15). 281-286. http://doi.acm.org/10.1145/2724660.2728676
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Cited By

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  • (2025)Game Theoretic Models of Intangible Learning DataProceedings of the 15th International Learning Analytics and Knowledge Conference10.1145/3706468.3706557(970-976)Online publication date: 3-Mar-2025
  • (2022)Online Collaborative Learning Grouping Method Based on Immune Genetic Algorithm2022 11th International Conference on Educational and Information Technology (ICEIT)10.1109/ICEIT54416.2022.9690763(51-56)Online publication date: 6-Jan-2022
  • (2021)Computer-Mediated Peer Support Needs of Home Care Workers: Emotional Labor & the Politics of ProfessionalismProceedings of the ACM on Human-Computer Interaction10.1145/34760775:CSCW2(1-32)Online publication date: 18-Oct-2021

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cover image ACM Conferences
CSCW '16 Companion: Proceedings of the 19th ACM Conference on Computer Supported Cooperative Work and Social Computing Companion
February 2016
549 pages
ISBN:9781450339506
DOI:10.1145/2818052
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 27 February 2016

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Author Tags

  1. MOOCs
  2. game theory
  3. online collaboration.
  4. peer feedback

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CSCW '16
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CSCW '16: Computer Supported Cooperative Work and Social Computing
February 26 - March 2, 2016
California, San Francisco, USA

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Cited By

View all
  • (2025)Game Theoretic Models of Intangible Learning DataProceedings of the 15th International Learning Analytics and Knowledge Conference10.1145/3706468.3706557(970-976)Online publication date: 3-Mar-2025
  • (2022)Online Collaborative Learning Grouping Method Based on Immune Genetic Algorithm2022 11th International Conference on Educational and Information Technology (ICEIT)10.1109/ICEIT54416.2022.9690763(51-56)Online publication date: 6-Jan-2022
  • (2021)Computer-Mediated Peer Support Needs of Home Care Workers: Emotional Labor & the Politics of ProfessionalismProceedings of the ACM on Human-Computer Interaction10.1145/34760775:CSCW2(1-32)Online publication date: 18-Oct-2021

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