skip to main content
10.1145/2818052.2869125acmconferencesArticle/Chapter ViewAbstractPublication PagescscwConference Proceedingsconference-collections
abstract

@Stake: A Game to Facilitate the Process of Deliberative Democracy

Published: 27 February 2016 Publication History

Abstract

Public engagement in government decision-making is often hindered by a lack of diversity, underutilization of digital tools, and unclear feedback mechanisms - a problem made acute in the context of historically low levels of trust in American government [5]. But one thread of democratic innovation is in mini-publics for deliberation and discussion. Games are a productive mechanism for this. @Stake is a game designed to build deliberative capacity through role-play and ideation. The present research examines the use of @Stake within a Participatory Budgeting process and presents evidence that it leads to increased empathy and creativity in the civic process.

References

[1]
Benjamin R. Barber. 2003. Strong democracy: Participatory Politics for a New Age. Univ of California Press. Berkeley, CA.
[2]
Eric Gordon and Jessica Baldwin-Philippi. "Playful Civic Learning: Enabling Lateral Trust and Reflection in Game-based Public Participation." International Journal of Communication 8 (2014): 28.
[3]
Josh Lerner. 2014. Making Democracy Fun: How Game Design Can Empower Citizens and Transform Politics. MIT Press, Cambridge, MA.
[4]
Chad Raphael, Christine M. Bachen, and Pedro F. Hernández-Ramos. 2012 "Flow and cooperative learning in civic game play." New Media & Society 14.8 (2012): 1321-1338.
[5]
Pew Research Center (November 23rd, 2015). Beyond Distrust: How Americans View Their Government: Broad criticism, but positive performance ratings in many areas." Online available: http://www.peoplepress.org/files/2015/11/11-23-2015-Governancerelease.pdf.
[6]
Susana Ruiz, Benjamin Stokes, & Jeff Watso. 2003. The civic tripod for mobile and games. International Journal of Learning and Media, 3(3). (IJLM) June 2012 - in Volume 3, Issue 3.
[7]
Keith Sawyer. 2003. Group creativity: Music, theater, collaboration. Psychology Press. New York. NY.

Cited By

View all
  • (2024)A Year in Energy: Imagining Energy Community Participation with a Collaborative Design FictionProceedings of the 13th Nordic Conference on Human-Computer Interaction10.1145/3679318.3685355(1-15)Online publication date: 13-Oct-2024
  • (2024)CONTENTR: An Experiential Game for Teaching Value Tradeoffs in Social Media GovernanceProceedings of the 55th ACM Technical Symposium on Computer Science Education V. 110.1145/3626252.3630814(722-728)Online publication date: 7-Mar-2024
  • (2023)Playful Approaches to Leadership Development: Three Innovative Uses of Games in the ClassroomJournal of Management Education10.1177/10525629231215065Online publication date: 7-Dec-2023
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
CSCW '16 Companion: Proceedings of the 19th ACM Conference on Computer Supported Cooperative Work and Social Computing Companion
February 2016
549 pages
ISBN:9781450339506
DOI:10.1145/2818052
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 27 February 2016

Check for updates

Author Tags

  1. Civic engagement
  2. deliberation
  3. games
  4. group creativity
  5. play

Qualifiers

  • Abstract

Conference

CSCW '16
Sponsor:
CSCW '16: Computer Supported Cooperative Work and Social Computing
February 26 - March 2, 2016
California, San Francisco, USA

Acceptance Rates

Overall Acceptance Rate 2,235 of 8,521 submissions, 26%

Upcoming Conference

CSCW '25

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)31
  • Downloads (Last 6 weeks)3
Reflects downloads up to 15 Feb 2025

Other Metrics

Citations

Cited By

View all
  • (2024)A Year in Energy: Imagining Energy Community Participation with a Collaborative Design FictionProceedings of the 13th Nordic Conference on Human-Computer Interaction10.1145/3679318.3685355(1-15)Online publication date: 13-Oct-2024
  • (2024)CONTENTR: An Experiential Game for Teaching Value Tradeoffs in Social Media GovernanceProceedings of the 55th ACM Technical Symposium on Computer Science Education V. 110.1145/3626252.3630814(722-728)Online publication date: 7-Mar-2024
  • (2023)Playful Approaches to Leadership Development: Three Innovative Uses of Games in the ClassroomJournal of Management Education10.1177/10525629231215065Online publication date: 7-Dec-2023
  • (2020)From Creating Spaces for Civic Discourse to Creating Resources for ActionProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376464(1-14)Online publication date: 21-Apr-2020
  • (2018)Neighbourhood DataProceedings of the ACM on Human-Computer Interaction10.1145/32743522:CSCW(1-20)Online publication date: 1-Nov-2018

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media