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A Work in Progress Paper: Evaluating a Microworlds-based Learning Approach for Developing Literacy and Computational Thinking in Cross-curricular Contexts

Published: 09 November 2015 Publication History

Abstract

In the 1960s, Papert and his team at the Massachusetts Institute of Technology (MIT) developed Turtle Graphics using the LOGO programming language. Underpinning this development was a profound new philosophy of how learning happens with computers: a microworlds-based approach to learning. The wider aim of this research project is to examine how a microworlds-based approach may be revived in contemporary educational contexts by secondary school teachers in cross-curricular subject areas. It examines the microworld as a tool for secondary level learning at ages eleven-to-fourteen and explores its potential role in making relevant conceptual learning accessible through practical, constructionist approaches in cross-curricular applications.
This particular work-in-progress paper reports on a comparative evaluation of a microworlds-based approach to teaching poetic verse in the subject domain of drama. A quasi-experimental design was used in order to measure performance gains in specific aspects of computational thinking and literacy development following the microworld-based intervention. Preliminary data reveals a higher improvement in performance but further qualitative data needs to be collected in order to provide further insight to support the quantitative findings.

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  1. A Work in Progress Paper: Evaluating a Microworlds-based Learning Approach for Developing Literacy and Computational Thinking in Cross-curricular Contexts

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      cover image ACM Other conferences
      WiPSCE '15: Proceedings of the Workshop in Primary and Secondary Computing Education
      November 2015
      149 pages
      ISBN:9781450337533
      DOI:10.1145/2818314
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      Published: 09 November 2015

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      Author Tags

      1. Computational thinking
      2. literacy
      3. microworlds

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      View all
      • (2023)A Literature Review Examining Broadening Participation in Upper Elementary CS EducationProceedings of the 54th ACM Technical Symposium on Computer Science Education V. 110.1145/3545945.3569873(570-576)Online publication date: 2-Mar-2023
      • (2022)The Role of Learning Theory in Child-Computer Interaction - A Semi-Systematic Literature ReviewProceedings of the 21st Annual ACM Interaction Design and Children Conference10.1145/3501712.3529728(50-68)Online publication date: 27-Jun-2022
      • (2022)Elementary Students Learning Computer Programming: an investigation of their knowledge Retention, Motivation, and perceptionsEducational technology research and development10.1007/s11423-022-10112-0Online publication date: 6-Jul-2022
      • (2020)Empowered learning through microworlds and teaching methods: a text mining and meta-analysis-based systematic reviewResearch in Learning Technology10.25304/rlt.v28.239628Online publication date: 12-Oct-2020
      • (2017)The Sound LabyrinthProceedings of the 2017 Conference on Interaction Design and Children10.1145/3078072.3079726(258-267)Online publication date: 27-Jun-2017
      • (2016)Classifying the tools of contextualized programming education and forms of media computationProceedings of the 16th Koli Calling International Conference on Computing Education Research10.1145/2999541.2999551(51-60)Online publication date: 24-Nov-2016

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