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SMASH: synchronization media of athletes and spectator through haptic

Published:02 November 2015Publication History

ABSTRACT

What could we do if we were able to feel others experience in real time. SMASH is a system that provides sports experience of a person from a remote area to spectators at the stadium and television audience in real time. For example, in sports watching, the spectator, by holding the actuator build-in device in the hand, is able to feel the heartbeat of the athlete and the tactile sensation that the player has during a game like shooting a ball, steps, or smashing a shuttle. Sports watching experience using player view point with HMD is said to be the most close to the player, but it shuts the user from other spectators. By feeling the players sensation in the palm, the spectator is able to feel the player closer while enjoying sports watching with others and share their emotions. This system used with television broadcast and at stadium should bring different stage of synchronization with the athlete depending on the situation. In 2020, with the Tokyo Olympic and Paralympic games, new system for sports watching are expected to emerge, using not only tactile information, but information system using extension of any of the human senses are expected to come out.

References

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  1. SMASH: synchronization media of athletes and spectator through haptic

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            cover image ACM Other conferences
            SA '15: SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications
            November 2015
            131 pages
            ISBN:9781450339285
            DOI:10.1145/2818427

            Copyright © 2015 Owner/Author

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            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 2 November 2015

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            Acceptance Rates

            Overall Acceptance Rate178of869submissions,20%

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