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abstract

Elastylus: flexible haptic painting stylus

Published: 02 November 2015 Publication History

Abstract

Recently, the use of digital styluses is challenged by air painting applications such as Painter Freestyle [Sutton 2013], Ethereal for Photoshop (http://drivenpixels.com/ethereal), and Fantasia Painter (https://apps.leapmotion.com/apps/fantasia-painter/windows). By utilizing the hand tracking capability of Leap Motion controller, these applications show that painting in the air using hands movement is much more flexible in artistic improvisation due to high degrees of freedom (DoFs) to control virtual brushes. Nevertheless, air painting is still premature to eliminate styluses because it lacks of some important features of modern digitizers, including 1) the tight overlap of operating and displaying planes to achieve WYSIWYG, 2) the natural analogy of physical painting brush to lower the learning curve, and 3) the possibility of complex haptic feedbacks from the canvas for intuitive fine control of brush strokes. Moreover, without holding a stylus and touching the canvas, its difficult to control brush movement accurately and steadily, which may lead to unexpected stroke jittering.

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References

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Cited By

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  • (2021)Off-The-Shelf Stylus: Using XR Devices for Handwriting and Sketching on Physically Aligned Virtual SurfacesFrontiers in Virtual Reality10.3389/frvir.2021.6844982Online publication date: 4-Jun-2021
  • (2020)OVR Stylus: Designing Pen-Based 3D Input Devices for Virtual Reality2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW50115.2020.00287(13-18)Online publication date: Mar-2020
  • (2020)VnStylus: A Haptic Stylus With Variable Tip ComplianceIEEE Transactions on Haptics10.1109/TOH.2020.296769413:4(777-790)Online publication date: 25-Dec-2020

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cover image ACM Other conferences
SA '15: SIGGRAPH Asia 2015 Emerging Technologies
November 2015
70 pages
ISBN:9781450339254
DOI:10.1145/2818466
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 02 November 2015

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  • Natural Science Foundation of Jiangsu Province

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SA'15
SA'15: SIGGRAPH Asia 2015
November 2 - 6, 2015
Kobe, Japan

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Overall Acceptance Rate 178 of 869 submissions, 20%

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Cited By

View all
  • (2021)Off-The-Shelf Stylus: Using XR Devices for Handwriting and Sketching on Physically Aligned Virtual SurfacesFrontiers in Virtual Reality10.3389/frvir.2021.6844982Online publication date: 4-Jun-2021
  • (2020)OVR Stylus: Designing Pen-Based 3D Input Devices for Virtual Reality2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW50115.2020.00287(13-18)Online publication date: Mar-2020
  • (2020)VnStylus: A Haptic Stylus With Variable Tip ComplianceIEEE Transactions on Haptics10.1109/TOH.2020.296769413:4(777-790)Online publication date: 25-Dec-2020

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