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Teaching visual storytelling for virtual production pipelines incorporating motion capture and visual effects

Published: 02 November 2015 Publication History

Abstract

Film, television and media production are subject to consistent change due to ever-evolving technological and economic environments. Accordingly, tertiary teaching of subject areas such as cinema, animation and visual effects require frequent adjustments regarding curriculum structure and pedagogy. This paper discusses a multifaceted, cross-disciplinary approach to teaching Visual Narratives as part of a Digital Design program. Specifically, pedagogical challenges in teaching Visual Storytelling through Motion Capture and Visual Effects are addressed, and a new pedagogical framework using three different modes of moving image storytelling is applied and cited as case studies. Further, ongoing changes in film production environments and their impact on curricula for tertiary education providers are detailed, and appropriate suggestions based on tangible teaching experience are made. This paper also discusses the advantages of teaching Motion Capture in the context of immersive environments.

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Bordwell, D., and Thompson, K. 2008. Film art: an introduction, eighth edition ed. McGraw Hill, Boston.
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Bowen, C. J. 2013. Grammar of the shot, 3rd ed ed. Focal Press, Oxford.
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Corrigan, T., and White, P. 2012. The film experience: an introduction, third edition ed. Bedford/St.Martins, Boston, Mass.
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Delbridge, M. 2015. Motion capture in performance: an introduction. Palgrave Pivot. Palgrave Pivot, Basingstoke, Hampshire.
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Cited By

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  • (2024)A Pedagogical Workflow for Interconnected Learning: Integrating Motion Capture in Animation, Visual Effects, and Game DesignSIGGRAPH Asia 2024 Educator's Forum10.1145/3680533.3697059(1-7)Online publication date: 3-Dec-2024
  • (2024)Toward the Consolidation of Filming Simulators: A Systematic Literature Review of Virtual Environments for Audiovisual Learning and PracticeInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2383035(1-14)Online publication date: 25-Jul-2024
  • (2023)Pedagogical strategies for teaching Virtual Production pipelinesSIGGRAPH Asia 2023 Educator's Forum10.1145/3610540.3627010(1-10)Online publication date: 6-Dec-2023
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  1. Teaching visual storytelling for virtual production pipelines incorporating motion capture and visual effects

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        cover image ACM Other conferences
        SA '15: SIGGRAPH Asia 2015 Symposium on Education
        November 2015
        71 pages
        ISBN:9781450339278
        DOI:10.1145/2818498
        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        Published: 02 November 2015

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        Author Tags

        1. curriculum
        2. motion capture
        3. narrative
        4. visual effects
        5. visual storytelling

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        SA'15
        SA'15: SIGGRAPH Asia 2015
        November 2 - 6, 2015
        Kobe, Japan

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        Overall Acceptance Rate 178 of 869 submissions, 20%

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        Cited By

        View all
        • (2024)A Pedagogical Workflow for Interconnected Learning: Integrating Motion Capture in Animation, Visual Effects, and Game DesignSIGGRAPH Asia 2024 Educator's Forum10.1145/3680533.3697059(1-7)Online publication date: 3-Dec-2024
        • (2024)Toward the Consolidation of Filming Simulators: A Systematic Literature Review of Virtual Environments for Audiovisual Learning and PracticeInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2383035(1-14)Online publication date: 25-Jul-2024
        • (2023)Pedagogical strategies for teaching Virtual Production pipelinesSIGGRAPH Asia 2023 Educator's Forum10.1145/3610540.3627010(1-10)Online publication date: 6-Dec-2023
        • (2023)A survey on the pipeline evolution of facial capture and tracking for digital humansMultimedia Systems10.1007/s00530-023-01081-229:4(1917-1940)Online publication date: 1-Aug-2023
        • (2020)Virtual Museums and Human-VR-Computer Interaction for Cultural Heritage Application: New Levels of Interactivity and Knowledge of Digital Models and Descriptive GeometryDigital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection10.1007/978-3-030-73043-7_29(346-357)Online publication date: 2-Nov-2020
        • (2018)Active Learning and Teaching through Digital Technology and Live Performance: ‘Choreographic Thinking’ as Art Practice in the Tertiary SectorInternational Journal of Art & Design Education10.1111/jade.1218138:1(137-152)Online publication date: 23-Sep-2018
        • (2016)Dance of China: A User-Centred Design Case Study of a Novel Animated Music Video Production (AMV)2016 IEEE Symposium on Service-Oriented System Engineering (SOSE)10.1109/SOSE.2016.49(256-259)Online publication date: Mar-2016

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