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Square Enix AI academy: AI workshop for blackboard architecure

Published: 02 November 2015 Publication History

Abstract

The purpose of game AI education is not only to help people understand the theory but also to help them to effectively use the techniques in game development. However, it is difficult to comprehend AI techniques by simply hearing a lecture about game AI. SQUARE ENIX AI Academy is a five session seminar series with lectures and workshops that was held by the SQUARE ENIX Advanced Technology Division in the summer and autumn of 2014. The workshops were held after a lecture to give attendees the opportunity to experience the use of the techniques as introduced in the lecture segment. For the first and third seminars a board game workshop was held. For the second seminar, a hands-on session with an AI software tool was held. Finally, for the fourth seminar, a workshop using blackboards in an agent's internal achitecture and agents' communication was held. In this workshop, several groups of participants engage in a practical example application of the blackboard techniques used in digital game chracter's AI that are introduced in the lecture.

References

[1]
SQUARE ENIX AI ACADEMY http://www.jp.square-enix.com/dgl/academy/
[2]
Miyake, Y. 2015. Current Status of Applying Artificial Intelligence For Digital Games. The Journal of Japanese Society for Artificial Intelligence, 30(1), 45--64 http://id.nii.ac.jp/1004/00000517/
[3]
Isla, D., Burke, R., Downie, M., Blumberg, B. 2001. A Layered Brain Architecture for Synthetic Creatures. In Proceedings of IJCAI, 2001.
[4]
Isla, D., Blumberg, B. 2002. Blackboard Architectures, AI Game Programming Wisdom, 2002. Vol.1, 7.1, p.333--344.
[5]
Penny Nii, H. 1986. The Blackboard Model of Problem Solving and the Evolution of Blackboard Architectures, AI Magazine, 1986. Vol.7 Num.2, p38--53. http://www.aaai.org/ojs/index.php/aimagazine/article/view/537
[6]
Penny Nii, H. 1986. Blackboard Application Systems, Blackboard Systems and a Knowledge Engineering Perspective, AI Magazine, 1986. Vol.7 Num.3, p82--107. http://www.aaai.org/ojs/index.php/aimagazine/article/view/550

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  • (2018)Game AI techniques from algorithmic approach to machine learningSIGGRAPH Asia 2018 Courses10.1145/3277644.3277792(1-491)Online publication date: 4-Dec-2018

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cover image ACM Other conferences
SA '15: SIGGRAPH Asia 2015 Symposium on Education
November 2015
71 pages
ISBN:9781450339278
DOI:10.1145/2818498
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 02 November 2015

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Author Tags

  1. blackboard
  2. digital game AI
  3. workshop

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SA'15
SA'15: SIGGRAPH Asia 2015
November 2 - 6, 2015
Kobe, Japan

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Overall Acceptance Rate 178 of 869 submissions, 20%

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  • (2018)Game AI techniques from algorithmic approach to machine learningSIGGRAPH Asia 2018 Courses10.1145/3277644.3277792(1-491)Online publication date: 4-Dec-2018

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