Reusing MRTs for mobile GPUs
Abstract
Reference
Index Terms
- Reusing MRTs for mobile GPUs
Recommendations
Deep shading buffers on commodity GPUs
Real-time rendering with true motion and defocus blur remains an elusive goal for application developers. In recent years, substantial progress has been made in the areas of rasterization, shading, and reconstruction for stochastic rendering. However, ...
Interactive screen-space accurate photon tracing on GPUs
EGSR '06: Proceedings of the 17th Eurographics conference on Rendering TechniquesRecent advances in algorithms and graphics hardware have opened the possibility to render caustics at interactive rates on commodity PCs. This paper extends on this work in that it presents a new method to directly render caustics on complex objects, to ...
High-quality surface splatting on today's GPUs
SPBG'05: Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based GraphicsBecause of their conceptual simplicity and superior flexibility, point-based geometries evolved into a valuable alternative to surface representations based on polygonal meshes. Elliptical surface splats were shown to allow for high-quality anti-aliased ...
Comments
Information & Contributors
Information
Published In
In-Cooperation
Publisher
Association for Computing Machinery
New York, NY, United States
Publication History
Check for updates
Qualifiers
- Abstract
Conference
Acceptance Rates
Contributors
Other Metrics
Bibliometrics & Citations
Bibliometrics
Article Metrics
- 0Total Citations
- 105Total Downloads
- Downloads (Last 12 months)0
- Downloads (Last 6 weeks)0
Other Metrics
Citations
View Options
Login options
Check if you have access through your login credentials or your institution to get full access on this article.
Sign in