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abstract

Using unity for immersive natural hazards visualization

Published:02 November 2015Publication History

ABSTRACT

Maps exist as two-dimensional representations of spatial information, generally designed for a single specific purpose. Our work focuses on representation of data relevant to natural hazards scenarios. Although visualization choices can be made on maps, their fundamental representation is recognizably the same as what it was hundreds of years ago. Video representations can improve on this by incorporating temporal information about disasters in a linear manner. Video still has restrictions though, as they require predetermined decisions about viewpoint and what information is presented at any time-point in the narrative. The current work aims to incorporate the strengths of these methods and expand on their impact. We create a highly customizable visualization tool that incorporates the Unity 3D game engine with scientific layers of information about natural hazards. We discuss the development of proof-of concept work in the bushfire hazard domain here.

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  1. Using unity for immersive natural hazards visualization

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        cover image ACM Other conferences
        SA '15: SIGGRAPH Asia 2015 Posters
        November 2015
        45 pages
        ISBN:9781450339261
        DOI:10.1145/2820926

        Copyright © 2015 Owner/Author

        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 2 November 2015

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        Overall Acceptance Rate178of869submissions,20%

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