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Head-mounted display with mid-air tactile feedback

Published: 13 November 2015 Publication History

Abstract

Virtual and physical worlds are merging. Currently users of head-mounted displays cannot have unobtrusive tactile feedback while touching virtual objects. We present a mid-air tactile feedback system for head-mounted displays. Our prototype uses the focus of a modulated ultrasonic phased array for unobtrusive mid-air tactile feedback generation. The array and the hand position sensor are mounted on the front surface of a head-mounted virtual reality display. The presented system can enhance 3D user interfaces and virtual reality in a new way.
To evaluate the tactile feedback together with visuals on an Oculus Rift VR headset, we had 13 participants do a simple virtual keypad tapping task with and without tactile feedback. The results indicate that while the measured speed and accuracy differed only a little, the subjects were nearly unanimous in that they preferred to use the tactile feedback. The "raw" NASA TLX questionnaires conducted after use revealed that the participants felt slightly less mental, physical and temporal demand with the tactile feedback. The participants' self-assessment of their performance was also higher with the tactile feedback.

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cover image ACM Conferences
VRST '15: Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology
November 2015
237 pages
ISBN:9781450339902
DOI:10.1145/2821592
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 13 November 2015

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Author Tags

  1. 3D interaction
  2. 3D user interfaces
  3. augmented reality
  4. gestures
  5. head-mounted display
  6. mid-air tactile feedback
  7. virtual reality

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Overall Acceptance Rate 66 of 254 submissions, 26%

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  • (2024)Expressive, Scalable, Mid-air Haptics with Synthetic JetsACM Transactions on Computer-Human Interaction10.1145/363515031:2(1-28)Online publication date: 29-Jan-2024
  • (2024)Virtual Unreality: Augmentation-Oriented Ideation Through Design CardsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642364(1-23)Online publication date: 11-May-2024
  • (2024)MusiKeys: Exploring Haptic-to-Auditory Sensory Substitution to Improve Mid-Air Text-EntryIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337206530:5(2247-2256)Online publication date: 4-Mar-2024
  • (2024)Latency Compensation in Ultrasound Tactile Presentation by Linear Prediction of Hand PostureHaptics: Understanding Touch; Technology and Systems; Applications and Interaction10.1007/978-3-031-70058-3_30(365-377)Online publication date: 3-Nov-2024
  • (2023)Additive Manufacturing in Bespoke Interactive Devices—A Thematic AnalysisApplied Sciences10.3390/app1311662713:11(6627)Online publication date: 30-May-2023
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  • (2023)Multi-point STM: Effects of Drawing Speed and Number of Focal Points on Users’ Responses using Ultrasonic Mid-Air HapticsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580641(1-11)Online publication date: 19-Apr-2023
  • (2023)Focusing Reflected Ultrasound Using Boundary Element Model for Mid-Air Tactile PresentationIEEE Transactions on Haptics10.1109/TOH.2023.328445216:4(695-701)Online publication date: 1-Oct-2023
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