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extended-abstract

Real time exploration of the human head in real time through natural interaction for educational purposes

Published:07 September 2015Publication History

ABSTRACT

In recent years museums, especially scientific museums, have suffered a great evolution, moving from mere showrooms to spaces where the user can interact with the displayed items. Even classic museums like Louvre have incorporated elements such as the Nintendo 3DS or Kinect sensor to create a more interactive experience for visitors. In this type of environment it is very important to convey the information in a pleasant way promoting learning by experimentation. If potential visitors are children it is even more important to develop educational paradigms that allow blurring, as far as possible, the boundary between learning and playing.

References

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      • Published in

        cover image ACM Other conferences
        Interacción '15: Proceedings of the XVI International Conference on Human Computer Interaction
        September 2015
        287 pages
        ISBN:9781450334631
        DOI:10.1145/2829875

        Copyright © 2015 Owner/Author

        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 7 September 2015

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        • extended-abstract
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        • Refereed limited

        Acceptance Rates

        Overall Acceptance Rate109of163submissions,67%

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