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Designing microgames for assessment: a case study in rapid prototype iteration

Published:16 November 2015Publication History

ABSTRACT

In contrast to the trend toward large scale, immersive games that aspire toward the polish and experience of conventional commercial games, the authors offer a design case study for the potential of microgames and assessment. Microgames are designed to be small, pointed experiences more analogous to a single question than an entire exam. Instead of offering diverse mechanics, microgames are small punctuated play experiences. Microgames are rapidly developed games, targeting a relatively narrow set of skills.

It is speculated that microgame based assessments can support contextualized, focused interaction that allows for situated decisions within a relatively short time frame. This paper outlines the design heuristics learned in a collaborative project to develop microgames for assessment between a major testing and assessment organization and their academic partner.

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          cover image ACM Other conferences
          ACE '15: Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology
          November 2015
          388 pages
          ISBN:9781450338523
          DOI:10.1145/2832932

          Copyright © 2015 Owner/Author

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          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 16 November 2015

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