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De+re: a design concept for provoking meaningful interactive experiences

Published: 30 November 2015 Publication History

Abstract

While much effort in interactive system design is centered on the recognition and representation of precise contextual information, where ambiguity or missing information is considered disruptive, other work has sought to play with notions of contextual ambiguity as deliberate design strategies. In this paper, we build on the latter idea by intentionally removing contextual cues to explore the concept of de- and re-contextualization (de+re) for creating thought-provoking experiences through 'contextual puzzles'. In particular, we introduce the interactive installation Hearsay, which presents readers' comments (i.e., texts) on online news stories (i.e., context) as de-contextualized items of information to be interpreted by the user. Our study suggests that this activity of re-contextualization or "putting the puzzle back into place" captured the participants' attention and engaged them in deep considerations of the presented information. Drawing on these findings and on further examples from the literature, we propose the principal of de+re as a Strong Concept in interaction design.

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MUM '15: Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia
November 2015
442 pages
ISBN:9781450336055
DOI:10.1145/2836041
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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  • FH OOE: University of Applied Sciences Upper Austria
  • Johannes Kepler Univ Linz: Johannes Kepler Universität Linz

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 30 November 2015

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Author Tags

  1. context
  2. critical design
  3. derStandard
  4. interaction design
  5. interactive art piece
  6. interactive installation
  7. qualitative study
  8. strong concept

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MUM '15
Sponsor:
  • FH OOE
  • Johannes Kepler Univ Linz

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MUM '15 Paper Acceptance Rate 33 of 89 submissions, 37%;
Overall Acceptance Rate 190 of 465 submissions, 41%

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  • (2017)How to launch a successful video game: A frameworkEntertainment Computing10.1016/j.entcom.2017.08.00123(1-11)Online publication date: Nov-2017

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