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Usability requirements for mobile accessibility: a study on the vision impairment

Published: 30 November 2015 Publication History

Abstract

When multimedia applications intend to support accessibility, aspects of usability must be reviewed to adapt or extend common functional requirements that are implemented to ensure an easy use of applications. Furthermore, these requirements must be identified and analyzed in a contextualized way, since different types of impairments require different types of requirements. This work analyzed 247 scientific and technological articles to identify requirements that are being considered to different types of impairments. The collected information was consolidated and classified according to groups of impairments. As result, this paper brings a checklist proposal focused on requirements for vision impaired users that should be considered by mobile multimedia applications to ensure accessibility with usability.

References

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B. Ananto, R. Sari, R. Harwahyu. 2011. Color Transformation for color Blind Compensation on Augmented Reality System. Int. Conf. on User Science and Engineering, pp. 129--134.
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Android Developers. 2014. Accessibility Developer Checklist. http://developer.android.com/guide/topics/ui/accessibility/checklist.html
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V. Bowman. 2002. Reading between the lines: an evaluation of Window Eyes Screen reader as a reference tool for teaching and learning. Library Hi Tech, 20(2):162-168.
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J. Faria, S. Lopes, H. Fernandes, P. Martins, and J. Barroso. 2010. Electronic white cane for blind people navigation assistance. World Automation Congress, TSI Press, pp. 1--7.
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iOS. 2015. Accessibility for Developers. https://developer.apple.com/accessibility/ios
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S. Khan, M. Tahir, and A. Raza. 2013. Usability Issues for Smartphone Users with Special Needs-Autism. Proc. Int. Conf. on Open Source Systems and Technologies, pp. 107--113.
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P. Korbel, P. Skulimowski, P. Wasilewski, and P. Wawrzyniak. 2013. Mobile Applications Aiding the Visually Impaired in Travelling with Public Transport. Proc. of the Federated Conf. on Computer Science and Information Systems, pp. 825--828.
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K. Lin, T. Lau, C. Cheuk, and Y. Liu. 2012. A Wearable Stereo Vision System for Visually Impaired. Proc. of IEEE, Int. Conf. on Mechatronics and Automation, pp. 1423--1428.
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S. Ludi, A. Canter, L. Ellis, and A. Shrestha. 2012. Requirements Gathering for Assistive Technology That Includes Low Vision and Sighted Users. UsARE, pp. 25--31.
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D. McGookin, S. Brewster, and W. Jiang. 2008. Investigating touchscreen accessibility for people with visual impairments. Proc. of the 5th Nordic Conf. on Human-computer interaction, pp. 298--307.
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Microsoft. 2015. Types of Assistive Technology Products, Microsoft Accessibility. https://www.microsoft.com/enable/at/types.aspx
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E. Wise, B. Li, T. Gallagher, A. Dempster, C. Rizos, E. Ramsey-Stewart, and D. Woo. 2012. Indoor Navigation for the Blind and Vision Impaired: Where are we and Where are we Going?. Int. Conf. on Indoor Positioning and Indoor Navigation, pp. 1--7.
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Cited By

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  • (2023)Investigating the User Experience and Challenges of Food Delivery Applications for the Blind and Visually ImpairedProceedings of the 25th International Conference on Mobile Human-Computer Interaction10.1145/3565066.3608688(1-6)Online publication date: 26-Sep-2023
  • (2022)Customization guidelines for mobile applications from a universal design perspectiveProceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems10.1145/3554364.3559120(1-11)Online publication date: 17-Oct-2022
  • (2022)LightPlay: Using an External Ambient Lighting Strip for Video Game IndicatorsProceedings of the ACM on Human-Computer Interaction10.1145/35495046:CHI PLAY(1-22)Online publication date: 31-Oct-2022
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    cover image ACM Other conferences
    MUM '15: Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia
    November 2015
    442 pages
    ISBN:9781450336055
    DOI:10.1145/2836041
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    • FH OOE: University of Applied Sciences Upper Austria
    • Johannes Kepler Univ Linz: Johannes Kepler Universität Linz

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 30 November 2015

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    Author Tags

    1. accessibility
    2. mobile devices
    3. user interfaces

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    • FH OOE
    • Johannes Kepler Univ Linz

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    MUM '15 Paper Acceptance Rate 33 of 89 submissions, 37%;
    Overall Acceptance Rate 190 of 465 submissions, 41%

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    Cited By

    View all
    • (2023)Investigating the User Experience and Challenges of Food Delivery Applications for the Blind and Visually ImpairedProceedings of the 25th International Conference on Mobile Human-Computer Interaction10.1145/3565066.3608688(1-6)Online publication date: 26-Sep-2023
    • (2022)Customization guidelines for mobile applications from a universal design perspectiveProceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems10.1145/3554364.3559120(1-11)Online publication date: 17-Oct-2022
    • (2022)LightPlay: Using an External Ambient Lighting Strip for Video Game IndicatorsProceedings of the ACM on Human-Computer Interaction10.1145/35495046:CHI PLAY(1-22)Online publication date: 31-Oct-2022
    • (2021)Device personalization for heterogeneous populations: leveraging physician expertise and national population data to identify medical device patient user groupsUser Modeling and User-Adapted Interaction10.1007/s11257-021-09305-831:5(979-1025)Online publication date: 1-Nov-2021
    • (2020)App Inventor as a Developing Tool to Increase the Accessibility and Readability of Information: A Case StudyProceedings of the 9th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion10.1145/3439231.3440615(71-75)Online publication date: 2-Dec-2020
    • (2020)An Epidemiology-inspired Large-scale Analysis of Android App AccessibilityACM Transactions on Accessible Computing10.1145/334879713:1(1-36)Online publication date: 21-Apr-2020
    • (2019)A Systematic Literature Review on User-Centered Design (UCD) Interface of Mobile Application for Visually Impaired PeopleHCI International 2019 – Late Breaking Posters10.1007/978-3-030-30712-7_23(168-175)Online publication date: 20-Sep-2019
    • (2018)Virtual assistants for mobile interactionProceedings of the 30th Australian Conference on Computer-Human Interaction10.1145/3292147.3292232(568-571)Online publication date: 4-Dec-2018
    • (2018)Blind Adventure - A Game Engine for Blind Game DesignersProceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play10.1145/3242671.3242703(503-509)Online publication date: 23-Oct-2018
    • (2018)Examining Image-Based Button Labeling for Accessibility in Android Apps through Large-Scale AnalysisProceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3234695.3236364(119-130)Online publication date: 8-Oct-2018
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