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Virtual Web Environment to Design Rehabilitation Exercises through Movement-Based Interaction

Published: 01 October 2015 Publication History

Abstract

Over time society has become increasingly dependent on technology, and healthcare environments are an example of this. Many software applications provide a way to rehabilitate patients and some of them also provide some kind of customization. Nevertheless, the physiotherapist is not always able to create new exercises and adapt them to the needs of a wide range of different patients. In this paper, we present an advanced proposal whose main goal is to provide the therapist with a tool for the intuitive and easy design of specific rehabilitation exercises for specific patients. Customization is an important feature of the system as it allows the therapist to adapt the exercises to the characteristics of each of their patients, in other words it offers not only customization, but personalization. The system allows the creation of exercises through a virtual environment featuring a skeleton composed of 3D joints with which the physiotherapist can interact. It is also possible to design postures using the Microsoft Kinect device thanks to its motion and voice interaction. The use of 3D and the Kinect device presents a number of development challenges that the authors have had to address, including the movement of joints in 3D space, the correlated movement of the different joints and matching them within Kinect. Due to the fact that it has been developed as a web-based application, these, and other features, make the system a powerful and place-independent tool.

References

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Garrido, J.E., Marset, I., Penichet, V.M., Lozano, M.D. 2013. Balance disorder rehabilitation through movement interaction. In Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth '13). ICST (Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering), ICST, Brussels, Belgium, Belgium, 319--322. DOI= http://dx.doi.org/10.4108/icst.pervasivehealth.2013.252368
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Kayama, H., Nishiguchi, S., Yamada, M., Aoyama, T., Okamoto, K., and Kuroda, T. 2013. Effect of a Kinect-based exercise game on improving executive cognitive performance in community-dwelling elderly. In Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth '13). ICST (Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering), ICST, Brussels, Belgium, Belgium, 362--365. DOI= http://dx.doi.org/10.4108/icst.pervasivehealth.2013.252253
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Lange, B., Koenig, S., McConnell, E., Chien-Yen Chang, Juang, R., Suma, E., Bolas, M., and Rizzo, A. 2012. Interactive game-based rehabilitation using the Microsoft Kinect. In Proceedings of the 2012 IEEE Virtual Reality (VR '12). IEEE Computer Society, Washington, DC, USA, 171--172. DOI= http://dx.doi.org/10.1109/VR.2012.6180935
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Lozano-Quilis, J. A., Gil-Gómez, H., Gil-Gómez, J. A., Albiol-Pérez, S., Palacios, G., Fardoum, Habib M., and Mashat, Abdulfattah S. 2013. Virtual reality system for multiple sclerosis rehabilitation using KINECT. In Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth '13). ICST (Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering), ICST, Brussels, Belgium, Belgium, 366--369.
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Putnam, C., Cheng, J., Rusch, D., Berthiaume, A., and Burke, R. 2013. Supporting therapists in motion-based gaming for brain injury rehabilitation. In CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13). ACM, New York, NY, USA, 391--396. DOI= http://doi.acm.org/10.1145/2468356.2468426

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  1. Virtual Web Environment to Design Rehabilitation Exercises through Movement-Based Interaction

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    cover image ACM Other conferences
    REHAB '15: Proceedings of the 3rd 2015 Workshop on ICTs for improving Patients Rehabilitation Research Techniques
    October 2015
    176 pages
    ISBN:9781450338981
    DOI:10.1145/2838944
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    In-Cooperation

    • KAU: King Abdulaziz University, Saudi Arabia
    • COFAC: COFAC / Universidade Lusofona de Humanidades e Tecnologías
    • UCLM: University of Castilla-La Mancha

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 01 October 2015

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    Author Tags

    1. Kinect
    2. Rehabilitation
    3. exercise design
    4. movement interaction
    5. virtual environment

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