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ReFlex: A Flexible Smartphone with Active Haptic Feedback for Bend Input

Published: 14 February 2016 Publication History

Abstract

ReFlex is a flexible smartphone with bend input and active haptic feedback. ReFlex's features allow the introduction of sensations such as friction or resistance. We report results from an experiment using ReFlex in a targeting task, as well as initial users' reactions to the prototype. We explore both absolute and relative tactile haptic feedback, paired with two types of bend input mappings: position-control and rate-control. We observed that position-controlled cursors paired well with relative bend feedback, while rate-controlled cursors paired well with absolute bend feedback to indicate targets. We also explored an eyes-free condition. Results suggest that while eyes-free, haptic feedback conditions were more error-prone than visual-only conditions, the size of the error was relatively small, and users were able to complete the task in all cases. We present two application scenarios that take advantage of the unique input and output modalities of ReFlex and discuss its potential for within document navigation.

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    cover image ACM Other conferences
    TEI '16: Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction
    February 2016
    820 pages
    ISBN:9781450335829
    DOI:10.1145/2839462
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Published: 14 February 2016

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    Author Tags

    1. Bend Input
    2. Flexible Displays
    3. Haptic Feedback
    4. Organic User Interfaces

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    TEI '16 Paper Acceptance Rate 45 of 178 submissions, 25%;
    Overall Acceptance Rate 393 of 1,367 submissions, 29%

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    Cited By

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    • (2024)vARitouch: Back of the Finger Device for Adding Variable Compliance to Rigid ObjectsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642828(1-20)Online publication date: 11-May-2024
    • (2024)Single-handed Folding Interactions with a Modified Clamshell Flip PhoneProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642554(1-14)Online publication date: 11-May-2024
    • (2024)Motionless Movement: Towards Vibrotactile Kinesthetic DisplaysProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642499(1-16)Online publication date: 11-May-2024
    • (2024)Shaping Compliance: Inducing Haptic Illusion of Compliance in Different Shapes with Electrotactile GrainsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641907(1-13)Online publication date: 11-May-2024
    • (2023)Designing Interactive Shoes for Tactile Augmented RealityProceedings of the Augmented Humans International Conference 202310.1145/3582700.3582728(1-14)Online publication date: 12-Mar-2023
    • (2023)Modular Tangible User Interfaces: Impact of Module Shape and Bonding Strength on InteractionProceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3569009.3572731(1-15)Online publication date: 26-Feb-2023
    • (2023)Tactile Symbols with Continuous and Motion-Coupled Vibration: An Exploration of using Embodied Experiences for Hermeneutic DesignProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581356(1-19)Online publication date: 19-Apr-2023
    • (2023)Haptic Servos: Self-Contained Vibrotactile Rendering System for Creating or Augmenting Material ExperiencesProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580716(1-17)Online publication date: 19-Apr-2023
    • (2023)Exploring Interactions with Printed Data Visualizations in Augmented RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.320938629:1(418-428)Online publication date: 27-Jan-2023
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