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MARCut: Marker-based Laser Cutting for Personal Fabrication on Existing Objects

Published: 14 February 2016 Publication History

Abstract

Typical personal fabrication using a laser cutter allows objects to be created from raw material and the engraving of existing objects. Current methods to precisely align an object with the laser is a difficult process due to indirect manipulations. In this paper, we propose a marker-based system as a novel paradigm for direct interactive laser cutting on existing objects. Our system, MARCut, performs the laser cutting based on tangible markers that are applied directly onto the object to express the design. Two types of markers are available; hand constructed Shape Markers that represent the desired geometry, and Command Markers that indicate the operational parameters such as cut, engrave or material.

References

[1]
Sean Follmer, David Carr, Emily Lovell, and Hiroshi Ishii. 2010. CopyCAD: remixing physical objects with copy and paste from the real world. Adjunct Proceedings of the 23nd annual ACM symposium on User interface software and technology (UIST '10), 381-382. http://doi.acm.org/10.1145/1866218.1866230
[2]
Gabe Johnson, and Ellen Yi-Luen Do. 2012. Sketch It, Make It: Sketching precise drawings for laser cutting. In Extended Abstracts on Human Factors in Computing Systems (CHI '12), 1079-1082. http://doi.acm.org/10.1145/2212776.2212390
[3]
Stefanie Mueller, Pedro Lopes. and Patrick Baudisch. 2012. Interactive Construction: Interactive Fabrication of Functional Mechanical Devices. Proc. Proceedings of the 25nd annual ACM symposium on User interface software and technology (UIST '12), 599--606. http://doi.acm.org/10.1145/2380116.2380191
[4]
Roland CAMM-1SERVO GX-24 http://www.rolanddg.com/product/cutting/gx-24/gx-24.html
[5]
Daniel Saakes, Thomas Cambazard, Jun Mitani, and Takeo Igarashi. 2013. PacCAM: material capture and interactive 2D packing for efficient material usage on CNC cutting machines. Proceedings of the 26nd annual ACM symposium on User interface software and technology (UIST '13), 441-446. http://doi.acm.org/10.1145/2501988.2501990
[6]
Kristoffer Winge, Rune Haugaard, and Timothy Merritt. 2014. VAL: Visually Augmented Laser cutting to enhance and support creativity. Proceedings of the IEEE International Symposium on Mixed and Augmented Reality -- Media, Arts, Social Science, Humanities and Design (IMSARMASH'D' 14), 31-34. http://dx.doi.org/10.1109/ISMAMH.2014.6935435

Cited By

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  • (2024)PopCore: Personal Fabrication of 3D Foamcore Models for Professional High-Quality Applications in Design and ArchitectureProceedings of the 9th ACM Symposium on Computational Fabrication10.1145/3639473.3665787(1-14)Online publication date: 7-Jul-2024
  • (2022)Modding the Pliable Machine: Unpacking the Creative and Social Practice of Upkeep at the MakerspaceProceedings of the 14th Conference on Creativity and Cognition10.1145/3527927.3532804(220-233)Online publication date: 20-Jun-2022
  • (2022)Learning through interactive artifacts: Personal fabrication using electrochromic displays to remember Atari women programmersEntertainment Computing10.1016/j.entcom.2021.10046440(100464)Online publication date: Jan-2022
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  1. MARCut: Marker-based Laser Cutting for Personal Fabrication on Existing Objects

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    Published In

    cover image ACM Other conferences
    TEI '16: Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction
    February 2016
    820 pages
    ISBN:9781450335829
    DOI:10.1145/2839462
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 14 February 2016

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    Author Tags

    1. Laser Cutting
    2. Marker-based
    3. Personal Fabrication

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    • Short-paper
    • Research
    • Refereed limited

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    TEI '16

    Acceptance Rates

    TEI '16 Paper Acceptance Rate 45 of 178 submissions, 25%;
    Overall Acceptance Rate 393 of 1,367 submissions, 29%

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    Cited By

    View all
    • (2024)PopCore: Personal Fabrication of 3D Foamcore Models for Professional High-Quality Applications in Design and ArchitectureProceedings of the 9th ACM Symposium on Computational Fabrication10.1145/3639473.3665787(1-14)Online publication date: 7-Jul-2024
    • (2022)Modding the Pliable Machine: Unpacking the Creative and Social Practice of Upkeep at the MakerspaceProceedings of the 14th Conference on Creativity and Cognition10.1145/3527927.3532804(220-233)Online publication date: 20-Jun-2022
    • (2022)Learning through interactive artifacts: Personal fabrication using electrochromic displays to remember Atari women programmersEntertainment Computing10.1016/j.entcom.2021.10046440(100464)Online publication date: Jan-2022
    • (2022)Understanding the Roles of Intelligent Product-Customization Systems Through Expert Interviews[ ] With Design: Reinventing Design Modes10.1007/978-981-19-4472-7_76(1153-1169)Online publication date: 6-Nov-2022
    • (2020)LamiFoldProceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology10.1145/3379337.3415885(304-316)Online publication date: 20-Oct-2020
    • (2020)Machine Vision for Auto Positioning in the Modular Industrial Equipment: A Case Study2020 IEEE Conference on Industrial Cyberphysical Systems (ICPS)10.1109/ICPS48405.2020.9274689(223-229)Online publication date: 10-Jun-2020
    • (2018)CaMeaProceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference10.1145/3197768.3201569(345-350)Online publication date: 26-Jun-2018
    • (2018)Interactive and Situated Guidelines to Help Users Design a Personal Desk that Fits Their BodiesProceedings of the 2018 Designing Interactive Systems Conference10.1145/3196709.3196725(637-650)Online publication date: 8-Jun-2018
    • (2016)FitterAdjunct Proceedings of the 29th Annual ACM Symposium on User Interface Software and Technology10.1145/2984751.2985730(129-131)Online publication date: 16-Oct-2016

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