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abstract

Lego-based Case Studies for Teaching Software Engineering Concepts throughout the Curriculum (Abstract Only)

Published: 17 February 2016 Publication History

Abstract

Lego Serious Play (LSP) is an experiential and highly creative process designed to facilitate strategic planning, team building, and problem solving using Lego bricks. In the LSP methodology, team members use their intelligence both as individuals and as a group to build simple models representing various concepts in response to a question posed by the faculty facilitator. Discussing the models helps students communicate valuable aspects of their own understanding and interpretation of the problem at hand, explore the team dynamics, and reduce the complexity of many projects. This workshop is intended for faculty interested in teaching undergraduate and graduate software engineering and related courses. This workshop will also benefit all other faculty (including high school teachers) looking for ways to supplement their course material with engaging and playful hands-on activities aimed to strengthen the teamwork, oral communication, problem solving, and design skills of students. LSP-based hands-on activities discussed during the workshop focus on a single software engineering topic including requirements engineering, architectural design, software testing, software dependability, project planning and management, design patterns, etc.
Workshop participants will learn the basic principles of LSP and participate in two hands-on activities illustrating how LSP can be used to teach software engineering concepts in an engaging context. Participants will receive the necessary Lego kits, which they can keep after the workshop. Laptop is not required for this workshop.
This work is supported in part by a 2015 ACM SIGCSE Special Project grant. More information at http://www.cs.ccsu.edu/~stan/sigcse2016/.

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  1. Lego-based Case Studies for Teaching Software Engineering Concepts throughout the Curriculum (Abstract Only)

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      cover image ACM Conferences
      SIGCSE '16: Proceedings of the 47th ACM Technical Symposium on Computing Science Education
      February 2016
      768 pages
      ISBN:9781450336857
      DOI:10.1145/2839509
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      New York, NY, United States

      Publication History

      Published: 17 February 2016

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      Author Tags

      1. case study
      2. lego
      3. lego serious play
      4. lsp
      5. software engineering

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      • Association for Computing Machinery

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      SIGCSE '16
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      SIGCSE '16 Paper Acceptance Rate 105 of 297 submissions, 35%;
      Overall Acceptance Rate 1,787 of 5,146 submissions, 35%

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