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Surface air hockey: a step towards smart tangibles

Published: 01 February 2016 Publication History

Abstract

Tangibles provide a way to bridge the gap between on-screen content and the real world. However most communication between the tangibles and the virtual world is unidirectional from the tangible to the virtual world. We propose the concept of Smart Tangibles: tangibles that provide smart feedback to the user and investigate the effectiveness of these tools. To do this, we developed an Air hockey game on an interactive tabletop with custom 3D printed mallets. With a smartphone attached, the mallets provide vibrio-haptic feedback when the mallet collides with the virtual puck. Our user study shows that all the participants felt that the smart tangibles had a positive impact on the immersiveness of the game.

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Cited By

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  • (2023)The interface is on the table: Systematic Literature Review about interaction design to applications for tangible tabletops.Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems10.1145/3638067.3638091(1-12)Online publication date: 16-Oct-2023

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cover image ACM Other conferences
ACSW '16: Proceedings of the Australasian Computer Science Week Multiconference
February 2016
654 pages
ISBN:9781450340427
DOI:10.1145/2843043
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 February 2016

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Author Tags

  1. haptic feedback
  2. immersiveness
  3. smart tangibles
  4. tabletop tangibles

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ACSW '16
ACSW '16: Australasian Computer Science Week
February 1 - 5, 2016
Canberra, Australia

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ACSW '16 Paper Acceptance Rate 77 of 172 submissions, 45%;
Overall Acceptance Rate 204 of 424 submissions, 48%

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  • (2023)The interface is on the table: Systematic Literature Review about interaction design to applications for tangible tabletops.Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems10.1145/3638067.3638091(1-12)Online publication date: 16-Oct-2023

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