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Experiencing Human-to-Human Touch in Digital Games

Published: 07 May 2016 Publication History

Abstract

Digital games have been equipped with novel control styles which promotes natural interaction. However, Human-to-Human Social Touch (HHST) has not been investigated as a gaming apparatus thoroughly. We believe that HHST can be a valuable contribution since it can convey different messages with different patterns and would provide a rich collaborative experience with physical contact. To explore this area, we developed the Sensation which is a control apparatus detecting the different touch types between two players. To observe the gaming experience we implemented the game, Shape Destroy, and conducted a user study with 30 participants to understand its effects on player experience. Results showed that HHST, provided by the Sensation, added to game experience boosting social, ludic and emotional aspects.

References

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Calleja, G. In-game: From Immersion to Incorporation (Google eBook). 2011.
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Garner, J., Wood, G., Danilovic, S., Hammer, J., and Mueller, F.F. intangle : Exploring Interpersonal Bodily Interactions through Sharing Controllers. 413-414.
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Haans, A. and IJsselsteijn, W. Mediated social touch: A review of current research and future directions. Virtual Reality 9, (2006), 149-159.
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Huggard, A., Mel, A. De, Garner, J., Toprak, C.C., Chatam, A., and Mueller, F.F. Musical Embrace : Facilitating Engaging Play Experiences through Social Awkwardness. Proceedings of CHI'13, (2013), 3067-3070.
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Huisman, G., Frederiks, A.D., Dijk, B. Van, Heylen, D., and Kröse, B. The TaSST : Tactile Sleeve for Social Touch. World Haptics Conference (WHC), 2013, (2013), 211-216.
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Cited By

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  • (2023)Interpersonal Vibrotactile Phantom Sensation between Hands via Actuated Bracelets2023 IEEE World Haptics Conference (WHC)10.1109/WHC56415.2023.10224432(28-33)Online publication date: 10-Jul-2023
  • (2019)EnhancedTouchXProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300551(1-12)Online publication date: 2-May-2019
  • (2019)Representing Interpersonal Touch Directions by Tactile Apparent Motion Using Smart BraceletsIEEE Transactions on Haptics10.1109/TOH.2019.292981012:3(327-338)Online publication date: 1-Jul-2019
  • Show More Cited By

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  1. Experiencing Human-to-Human Touch in Digital Games

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    cover image ACM Conferences
    CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
    May 2016
    3954 pages
    ISBN:9781450340823
    DOI:10.1145/2851581
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 07 May 2016

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    Author Tags

    1. SFCs
    2. control apparatus
    3. controller
    4. embodied interaction
    5. exergames
    6. exertion games
    7. game design
    8. game research
    9. gaming
    10. human-to-human interaction
    11. pervasive games
    12. physical games
    13. social touch
    14. touch

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    CHI'16
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    CHI'16: CHI Conference on Human Factors in Computing Systems
    May 7 - 12, 2016
    California, San Jose, USA

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    CHI EA '16 Paper Acceptance Rate 1,000 of 5,000 submissions, 20%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    Cited By

    View all
    • (2023)Interpersonal Vibrotactile Phantom Sensation between Hands via Actuated Bracelets2023 IEEE World Haptics Conference (WHC)10.1109/WHC56415.2023.10224432(28-33)Online publication date: 10-Jul-2023
    • (2019)EnhancedTouchXProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300551(1-12)Online publication date: 2-May-2019
    • (2019)Representing Interpersonal Touch Directions by Tactile Apparent Motion Using Smart BraceletsIEEE Transactions on Haptics10.1109/TOH.2019.292981012:3(327-338)Online publication date: 1-Jul-2019
    • (2017)Augmented Tabletop Games WorkshopExtended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play10.1145/3130859.3131443(661-666)Online publication date: 15-Oct-2017
    • (2017)It Made More Sense: Comparison of User-Elicited On-skin Touch and Freehand Gesture SetsDistributed, Ambient and Pervasive Interactions10.1007/978-3-319-58697-7_11(159-171)Online publication date: 9-Jul-2017

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