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Human and Dog: Explore the Game Design of Unequal Communicative Patterns

Published: 07 May 2016 Publication History

Abstract

Inequality of communicative capabilities, such as proficiency in a language, could be an awkward experience in real life. However, it could be a good mechanic to make games more challenging and interesting. Charades is a good example, where one player tries to express a word via body language, and the other tries to guess it. We have designed Human and Dog, in which 2 players, a human and a dog, have their unique capabilities to acquire clues and cooperate to solve a series of puzzles.

References

[1]
8 puzzle. https://en.wikipedia.org/wiki/15_puzzle.
[2]
Charades. https://en.wikipedia.org/wiki/Charades.
[3]
Keep Talking and Nobody Explodes. http://www.keeptalkinggame.com/.
[4]
Portal 2. http://www.thinkwithportals.com/.
[5]
Unity. Unity3D. http://unity3d.com/.
[6]
Way. http://www.makeourway.com/.
[7]
Hsu, C.-Y., Tung, Y.-C., Wang, W.-H., and Wang, H.-Y. Mute robot: Cooperative gameplay through body language communication. In CHI '14 Extended Abstracts on Human Factors in Computing Systems, CHI EA '14, ACM (New York, NY, USA, 2014), 281--284.

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  1. Human and Dog: Explore the Game Design of Unequal Communicative Patterns

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    cover image ACM Conferences
    CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
    May 2016
    3954 pages
    ISBN:9781450340823
    DOI:10.1145/2851581
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 07 May 2016

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    Author Tags

    1. cooperative game
    2. game design
    3. puzzle solving
    4. unequal communicative capabilities

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    CHI'16
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    CHI'16: CHI Conference on Human Factors in Computing Systems
    May 7 - 12, 2016
    California, San Jose, USA

    Acceptance Rates

    CHI EA '16 Paper Acceptance Rate 1,000 of 5,000 submissions, 20%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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