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Skeletons and Silhouettes: Comparing User Representations at a Gesture-based Large Display

Published: 07 May 2016 Publication History

Abstract

Mid-air gestures offer a promising way to interact with large public displays. User representations are important to attract people to such displays, convey interactivity and provide meaningful gesture feedback. We evaluated two forms of user representation, an abstract skeleton and a silhouette, at a large public information display. Results from 56 days, with 190 sessions involving 483 detected people, indicate the silhouette attracted more passers-by to interact and, of these, more engaged in serious browsing interactions. By contrast, the skeleton representation had more playful interactions. Our work contributes to the understanding of the implications of these choices of user representation.

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References

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Christopher Ackad, Rainer Wasinger, Richard Gluga, Judy Kay, and Martin Tomitsch. 2013. Measuring Interactivity at an Interactive Public Information Display. In Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration (OzCHI '13). ACM, New York, NY, USA, 329--332.
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  • (2024)Designing Gestures for Data Exploration with Public Displays via Identification StudiesInformation10.3390/info1506029215:6(292)Online publication date: 21-May-2024
  • (2024)Popping-Up Poster: A Pin-Based Promotional Poster Device for Engaging Customers through Physical Shape TransformationProceedings of the ACM on Human-Computer Interaction10.1145/36981388:ISS(283-300)Online publication date: 24-Oct-2024
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cover image ACM Conferences
CHI '16: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems
May 2016
6108 pages
ISBN:9781450333627
DOI:10.1145/2858036
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 07 May 2016

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Author Tags

  1. gestural interaction
  2. natural user interfaces
  3. public displays
  4. user representation
  5. whole body interaction

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  • Faculty of Engineering University of Sydney
  • Smart Services CRC

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CHI'16
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CHI'16: CHI Conference on Human Factors in Computing Systems
May 7 - 12, 2016
California, San Jose, USA

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CHI '16 Paper Acceptance Rate 565 of 2,435 submissions, 23%;
Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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Cited By

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  • (2024)Designing Gestures for Data Exploration with Public Displays via Identification StudiesInformation10.3390/info1506029215:6(292)Online publication date: 21-May-2024
  • (2024)Popping-Up Poster: A Pin-Based Promotional Poster Device for Engaging Customers through Physical Shape TransformationProceedings of the ACM on Human-Computer Interaction10.1145/36981388:ISS(283-300)Online publication date: 24-Oct-2024
  • (2023)AI-to-Human ActuationProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/35808127:1(1-32)Online publication date: 28-Mar-2023
  • (2023)Engaging Passers-by with Rhythm: Applying Feedforward Learning to a Xylophonic Media Architecture FacadeProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580761(1-21)Online publication date: 19-Apr-2023
  • (2023)User-Centered Evaluation of Different Configurations of a Touchless Gestural Interface for Interactive DisplaysHuman-Computer Interaction – INTERACT 202310.1007/978-3-031-42280-5_32(501-520)Online publication date: 25-Aug-2023
  • (2023)Visual Human–Computer Interactions for Intelligent VehiclesHandbook of Human‐Machine Systems10.1002/9781119863663.ch17(193-202)Online publication date: 7-Jul-2023
  • (2022)Outside Where? A Survey of Climates and Built Environments in Studies of HCI outdoorsProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3507656(1-15)Online publication date: 29-Apr-2022
  • (2022)Pandemic Displays: Considering Hygiene on Public Touchscreens in the Post-Pandemic EraProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501937(1-12)Online publication date: 29-Apr-2022
  • (2022)Grand Challenges for Pervasive Technology to Transform Pervasive EducationIEEE Pervasive Computing10.1109/MPRV.2022.319910421:3(32-41)Online publication date: 1-Jul-2022
  • (2021)Data through Movement: Designing Embodied Human-Data Interaction for Informal LearningSynthesis Lectures on Visualization10.2200/S01104ED1V01Y202105VIS0138:3(1-127)Online publication date: 8-Aug-2021
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