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GaussMarbles: Spherical Magnetic Tangibles for Interacting with Portable Physical Constraints

Published: 07 May 2016 Publication History

Abstract

This work develops a system of spherical magnetic tangibles, GaussMarbles, that exploits the unique affordances of spherical tangibles for interacting with portable physical constraints. The proposed design of each magnetic sphere includes a magnetic polyhedron in the center. The magnetic polyhedron provides bi-polar magnetic fields, which are expanded in equal dihedral angles as robust features for tracking, allowing an analog Hall-sensor grid to resolve the near-surface 3D position accurately in real-time. Possible interactions between the magnetic spheres and portable physical constraints in various levels of embodiment were explored using several example applications.

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References

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Cited By

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  • (2024)MagDesk: Interactive Tabletop Workspace Based on Passive Magnetic TrackingProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36997568:4(1-31)Online publication date: 21-Nov-2024
  • (2024)Using Synthetic Data in Supervised Learning for Robust 5-DoF Magnetic Marker LocalizationIEEE Transactions on Magnetics10.1109/TMAG.2024.341672960:8(1-11)Online publication date: Aug-2024
  • (2022)Mixels: Fabricating Interfaces using Programmable Magnetic PixelsProceedings of the 35th Annual ACM Symposium on User Interface Software and Technology10.1145/3526113.3545698(1-12)Online publication date: 29-Oct-2022
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    cover image ACM Conferences
    CHI '16: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems
    May 2016
    6108 pages
    ISBN:9781450333627
    DOI:10.1145/2858036
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 07 May 2016

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    Author Tags

    1. analog hall-sensor grid
    2. gausssense
    3. magnetic tangibles
    4. physical constraints

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    CHI'16: CHI Conference on Human Factors in Computing Systems
    May 7 - 12, 2016
    California, San Jose, USA

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    CHI '16 Paper Acceptance Rate 565 of 2,435 submissions, 23%;
    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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    Cited By

    View all
    • (2024)MagDesk: Interactive Tabletop Workspace Based on Passive Magnetic TrackingProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36997568:4(1-31)Online publication date: 21-Nov-2024
    • (2024)Using Synthetic Data in Supervised Learning for Robust 5-DoF Magnetic Marker LocalizationIEEE Transactions on Magnetics10.1109/TMAG.2024.341672960:8(1-11)Online publication date: Aug-2024
    • (2022)Mixels: Fabricating Interfaces using Programmable Magnetic PixelsProceedings of the 35th Annual ACM Symposium on User Interface Software and Technology10.1145/3526113.3545698(1-12)Online publication date: 29-Oct-2022
    • (2021)MagneTrack: Magnetic Field Separation Method for Continuous and Simultaneous 1-DOF Tracking of Two-magnetsProceedings of the 23rd International Conference on Mobile Human-Computer Interaction10.1145/3447526.3472052(1-11)Online publication date: 27-Sep-2021
    • (2021)Itsy-Bits: Fabrication and Recognition of 3D-Printed Tangibles with Small Footprints on Capacitive TouchscreensProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445502(1-12)Online publication date: 6-May-2021
    • (2020)Contact-free Nonplanar Haptics with a Spherical Electromagnet2020 IEEE Haptics Symposium (HAPTICS)10.1109/HAPTICS45997.2020.ras.HAP20.33.99093c10(698-704)Online publication date: Mar-2020
    • (2017)Capturing Reality for a Billiards SimulationAugmented Reality, Virtual Reality, and Computer Graphics10.1007/978-3-319-60922-5_23(289-298)Online publication date: 8-Jun-2017

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