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- Cotter K(2023)Using Hybrid Gamification to Build Community and Self-Efficacy Among Diverse University STEM StudentsHandbook of Research on Current Trends in Cybersecurity and Educational Technology10.4018/978-1-6684-6092-4.ch011(182-200)Online publication date: 17-Feb-2023
- Lepe-Salazar FCortes-Alvarez T(2023)FORTAGONO: A Model for the Technological Mediation of the Teaching and Learning ProcessesIEEE Access10.1109/ACCESS.2023.325444111(64294-64323)Online publication date: 2023
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