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Engaging software estimation education using LEGOs: a case study

Published: 14 May 2016 Publication History

Abstract

Software Estimation is an important part of every Software Engineers' skill set. At Stevens Institute of Technology, we have taught Estimation as part of our Software Engineering Masters Program since 2001. Over the past few years, we have evolved our teaching style to be more experiential and engaging. This case study describes an evolving software engineering pedagogical method using LEGOs, which allows students to get hands-on practice and feedback on their estimation skills and techniques, as well as testing some of the commonly held estimation heuristics. The results of the classroom exercises are positive; the students are very involved and the estimation processes and results are consistent with other software engineering estimation heuristics and models. Student experience Wide-band Delphi, custom models using historical data, the "wisdom of the crowds," estimation model factors (e.g., complexity, motivation, expertise level) and the impact of team size. This teaching technique, since it appears to reinforce software engineering estimation heuristics and models, has the potential to be extended for other software estimation experiential education and experimentation, such as demonstrating the impact of anchoring on estimations. In addition, the students have fun doing these exercises, and become totally engaged in the subject.

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cover image ACM Conferences
ICSE '16: Proceedings of the 38th International Conference on Software Engineering Companion
May 2016
946 pages
ISBN:9781450342056
DOI:10.1145/2889160
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Publication History

Published: 14 May 2016

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Author Tags

  1. delphi
  2. engaged learning
  3. experiential learning
  4. expert estimation
  5. software estimation

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Cited By

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  • (2023)Open Questions for Empathy-Building Interventions for Inclusive Software DevelopmentJournal of Computing Sciences in Colleges10.5555/3606402.360642438:8(201-213)Online publication date: 27-Jun-2023
  • (2023)Experiential Learning in Undergraduate Accessibility Education: Instructor ObservationsJournal of Computing Sciences in Colleges10.5555/3606402.360641238:8(54-68)Online publication date: 1-Apr-2023
  • (2023)ALL: Supporting Experiential Accessibility Education and Inclusive Software DevelopmentACM Transactions on Software Engineering and Methodology10.1145/362529233:2(1-30)Online publication date: 26-Sep-2023
  • (2021)Learning software quality assurance with bricksProceedings of the 43rd International Conference on Software Engineering: Joint Track on Software Engineering Education and Training10.1109/ICSE-SEET52601.2021.00010(11-19)Online publication date: 25-May-2021
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  • (2019)A Case Study on Teaching a Software Estimation CourseInnovation in Information Systems and Technologies to Support Learning Research10.1007/978-3-030-36778-7_11(92-101)Online publication date: 1-Dec-2019
  • (2018)Providing an experiential cybersecurity learning experience through mobile security labsProceedings of the 1st International Workshop on Security Awareness from Design to Deployment10.1145/3194707.3194712(51-54)Online publication date: 27-May-2018

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