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Making a dinosaur seem small: cloudscapes in The Good Dinosaur

Published: 24 July 2016 Publication History

Abstract

The Good Dinosaur is the first Pixar film without matte painted skies; all 800 shots with visible skies were fully modeled, dressed, lit and volume rendered.
In the film, the environment served as an adversary for Arlo to struggle against. Early concept art made it clear there would be multiple sequences during thunderstorms as well as others taking place above the clouds. Volumes were well suited to those settings, but even in quieter moments we wanted to capture constantly changing weather with the perspective and parallax of a true dimensional sky. Finally, 3D clouds enabled the lighting department to treat the environment as a single whole, from foreground all the way to the horizon.

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  • (2022)Atmospheric cloud modeling methods in computer graphics: A review, trends, taxonomy, and future directionsJournal of King Saud University - Computer and Information Sciences10.1016/j.jksuci.2020.11.03034:6(3468-3488)Online publication date: Jun-2022
  • (2018)Art and technology at PixarSIGGRAPH Asia 2018 Courses10.1145/3277644.3277785(1-68)Online publication date: 4-Dec-2018
  • (2018)Efficient hybrid volume and texture based cloudsACM SIGGRAPH 2018 Talks10.1145/3214745.3214797(1-2)Online publication date: 12-Aug-2018

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  1. Making a dinosaur seem small: cloudscapes in The Good Dinosaur

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      cover image ACM Conferences
      SIGGRAPH '16: ACM SIGGRAPH 2016 Talks
      July 2016
      158 pages
      ISBN:9781450342827
      DOI:10.1145/2897839
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      New York, NY, United States

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      Published: 24 July 2016

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      Author Tags

      1. cloud modeling
      2. cloud rendering
      3. multiple scattering

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      Cited By

      View all
      • (2022)Atmospheric cloud modeling methods in computer graphics: A review, trends, taxonomy, and future directionsJournal of King Saud University - Computer and Information Sciences10.1016/j.jksuci.2020.11.03034:6(3468-3488)Online publication date: Jun-2022
      • (2018)Art and technology at PixarSIGGRAPH Asia 2018 Courses10.1145/3277644.3277785(1-68)Online publication date: 4-Dec-2018
      • (2018)Efficient hybrid volume and texture based cloudsACM SIGGRAPH 2018 Talks10.1145/3214745.3214797(1-2)Online publication date: 12-Aug-2018

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