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View all- Tokuyoshi YMizokuchi T(2018)Conservative Z-prepass for frustum-traced irregular Z-buffersACM SIGGRAPH 2018 Posters10.1145/3230744.3230755(1-2)Online publication date: 12-Aug-2018
We present a real-time system that renders antialiased hard shadows using irregular z-buffers (IZBs). For subpixel accuracy, we use 32 samples per pixel at roughly twice the cost of a single sample. Our system remains interactive on a variety of game ...
Reflections, refractions, and caustics are very important for rendering global illumination images. Although many methods can be applied to generate these effects, the rendering performance is not satisfactory for interactive applications. In this paper,...
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