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Art-directable procedural vegetation in disney's zootopia

Published: 24 July 2016 Publication History

Abstract

With six distinct habitats integrated into one mammalian metropolis, early artwork for Zootopia displayed a large appetite for diverse vegetation. Our flexible toolset for procedural vegetation allowed us to easily customize the system to provide the required variation through new growth and animation module features, while maintaining art-directable control. We enriched the vegetation animation tools and workflows to support various levels of interaction with the characters and environment. To address the geometric complexity produced by all of this variation, we implemented various instancing schemes to allow the renderer to re-use as much geometry as possible.

References

[1]
Habel, R. 2009. Real-Time Rendering and Animation of Vegetation. SIGGRAPH Animation Festival: Real-Time Rendering 2009
[2]
Thompson, T., Petti, E., Tappan, C. 2003. XGen: Arbitrary Primitive Generator. In Proceedings of SIGGRAPH 2003, Sketches and Applications.

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    cover image ACM Conferences
    SIGGRAPH '16: ACM SIGGRAPH 2016 Talks
    July 2016
    158 pages
    ISBN:9781450342827
    DOI:10.1145/2897839
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Published: 24 July 2016

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    1. procedural animation
    2. procedural geometry
    3. vegetation

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