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Submergence 2013

Published: 24 July 2016 Publication History

Abstract

In a media landscape filled with touchscreens, flat displays, projections, and virtual reality goggles, immersion in a data landscape is a fairly common experience. Simply put on a headset with some form of VR software, and magically be transported to a 360-degree virtual landscape of your choosing. Whether it is a gaming environment, or a virtual instruction manual---complete with technician---to help fix your kitchen sink, virtual spaces are growing daily, along with our ability to engage with them.

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  • (2017)Networked PixelsProceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition10.1145/3059454.3059480(299-308)Online publication date: 22-Jun-2017

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cover image ACM Conferences
SIGGRAPH '16: ACM SIGGRAPH 2016 Art Gallery
July 2016
88 pages
ISBN:9781450342803
DOI:10.1145/2897843
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 24 July 2016

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Cited By

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  • (2017)Networked PixelsProceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition10.1145/3059454.3059480(299-308)Online publication date: 22-Jun-2017

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