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Teaching the First Programming Course with Python's Turtle Graphic Library

Published: 11 July 2016 Publication History

Abstract

How to keep students interested in a CS1 course is not new to those who teach the subject. This work describes our experience in the use of Python with its Turtle Graphic Library in a game-oriented approach that seeks to increase the interest and motivation of students. We present the assignment for branch, loops and functions: the simulation of a basic game with a spaceship that can shoot a bullet to the enemy. Our experience has shown us that students get engaged and motivate themselves with the graphical component. We have found an improvement in students' grades.

References

[1]
U. Wolz, T. Barnes, I. Parberry, and M. Wick, "Digital gaming as a vehicle for learning," ACM SIGCSE Bulletin, vol. 38, no. 1, pp. 394--395, 2006.
[2]
J. D. Bayliss and S. Strout, "Games as a "flavor" of CS1," ACM SIGCSE Bulletin, vol. 38, no. 1, pp. 500--504, Mar. 2006.
[3]
Turtle. https://docs.python.org/2/library/turtle.html, last visited August 2015.

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  • (2024)Effective Management of Data Using Visualization ToolProceedings of the 5th International Conference on Data Science, Machine Learning and Applications; Volume 210.1007/978-981-97-8043-3_179(1181-1186)Online publication date: 20-Oct-2024
  • (2023)Symbolic encoding of LL(1) parsing and its applicationsFormal Methods in System Design10.1007/s10703-023-00420-361:2-3(338-379)Online publication date: 22-Jun-2023
  • (2022)Teaching Programming to Novices Using the codeBoot Online EnvironmentElectronic Proceedings in Theoretical Computer Science10.4204/EPTCS.363.3363(44-53)Online publication date: 26-Jul-2022
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cover image ACM Conferences
ITiCSE '16: Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education
July 2016
394 pages
ISBN:9781450342315
DOI:10.1145/2899415
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 11 July 2016

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Author Tags

  1. first programming course
  2. game-oriented
  3. motivation
  4. pedagogical tool
  5. specific assignments
  6. teaching

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ITiCSE '16
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ITiCSE '16 Paper Acceptance Rate 56 of 147 submissions, 38%;
Overall Acceptance Rate 552 of 1,613 submissions, 34%

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Cited By

View all
  • (2024)Effective Management of Data Using Visualization ToolProceedings of the 5th International Conference on Data Science, Machine Learning and Applications; Volume 210.1007/978-981-97-8043-3_179(1181-1186)Online publication date: 20-Oct-2024
  • (2023)Symbolic encoding of LL(1) parsing and its applicationsFormal Methods in System Design10.1007/s10703-023-00420-361:2-3(338-379)Online publication date: 22-Jun-2023
  • (2022)Teaching Programming to Novices Using the codeBoot Online EnvironmentElectronic Proceedings in Theoretical Computer Science10.4204/EPTCS.363.3363(44-53)Online publication date: 26-Jul-2022
  • (2021)Motivating Computer Science Students in Lower-Division Undergraduate CurriculumITNG 2021 18th International Conference on Information Technology-New Generations10.1007/978-3-030-70416-2_37(291-296)Online publication date: 17-Feb-2021
  • (2020)Using image recognition to automatically assess programming tasks with graphical outputEducation and Information Technologies10.1007/s10639-020-10218-zOnline publication date: 22-May-2020
  • (2019)Using Google Earth and KML to teach Fundamental Object Oriented Programming2019 38th International Conference of the Chilean Computer Science Society (SCCC)10.1109/SCCC49216.2019.8966389(1-4)Online publication date: Nov-2019
  • (2018)A novel introduction to file I/O using KML and Google EarthProceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education10.1145/3197091.3205835(369-370)Online publication date: 2-Jul-2018

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