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Digital Craftsmanship: HCI Takes on Technology as an Expressive Medium

Published: 04 June 2016 Publication History

Abstract

Traditional HCI goals like efficiency and ease-of-use, while important, are not sufficient for digital technology to function as an expressive medium. This digital craftsmanship also requires diversity, risk, personal taste, mastery, and respect for materials. We discuss how digital tools can support expressive practices and highlight multiple strands of relevant HCI research. This workshop brings together tool developers, practitioners, ethnographers, and others engaged with digital technology as an expressive medium. It highlights digital craftsmanship as a distinct domain for HCI research and seeks to distill insights and best practices for the HCI community.

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Cited By

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  • (2024)Informed by Yarns - Proposing Knitting Patterns for Revealing Digital System ActivitiesProceedings of the 13th Nordic Conference on Human-Computer Interaction10.1145/3679318.3685338(1-16)Online publication date: 13-Oct-2024
  • (2024)Looking for Tacit Knowledge in Woodworking: A Pilot StudyAdjunct Proceedings of the 2024 Nordic Conference on Human-Computer Interaction10.1145/3677045.3685444(1-5)Online publication date: 13-Oct-2024
  • (2024)Design Bookkeeping: Making Practice Intelligible through a Managerial LensProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660754(35-49)Online publication date: 1-Jul-2024
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    cover image ACM Conferences
    DIS '16 Companion: Proceedings of the 2016 ACM Conference Companion Publication on Designing Interactive Systems
    June 2016
    194 pages
    ISBN:9781450343152
    DOI:10.1145/2908805
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 04 June 2016

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    Author Tags

    1. cad
    2. craft
    3. design
    4. expressiveness
    5. fabrication
    6. materials

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    DIS '16: Designing Interactive Systems Conference 2016
    June 4 - 8, 2016
    QLD, Brisbane, Australia

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    DIS '16 Companion Paper Acceptance Rate 107 of 418 submissions, 26%;
    Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

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    Cited By

    View all
    • (2024)Informed by Yarns - Proposing Knitting Patterns for Revealing Digital System ActivitiesProceedings of the 13th Nordic Conference on Human-Computer Interaction10.1145/3679318.3685338(1-16)Online publication date: 13-Oct-2024
    • (2024)Looking for Tacit Knowledge in Woodworking: A Pilot StudyAdjunct Proceedings of the 2024 Nordic Conference on Human-Computer Interaction10.1145/3677045.3685444(1-5)Online publication date: 13-Oct-2024
    • (2024)Design Bookkeeping: Making Practice Intelligible through a Managerial LensProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660754(35-49)Online publication date: 1-Jul-2024
    • (2024)Chasing Tacit Knowledge: Multi-layered Sensing in WoodworkingProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3635261(1-8)Online publication date: 11-Feb-2024
    • (2024)Knitting Interactive Spaces: Fabricating Data Physicalizations of Local Community Visitors with Circular Knitting MachinesProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633359(1-14)Online publication date: 11-Feb-2024
    • (2024)Learning from Hybrid Craft: Investigating and Reflecting on Innovating and Enlivening Traditional Craft through Literature ReviewProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642205(1-19)Online publication date: 11-May-2024
    • (2023)Tangible, Public, and Miniature Creative Exchanges: What HCI and Design Researchers Can Learn From the Free Little Art Gallery MovementProceedings of the 15th Conference on Creativity and Cognition10.1145/3591196.3593433(413-428)Online publication date: 19-Jun-2023
    • (2023)Bamboo Agents: Exploring the Potentiality of Digital Craft by Decoding and Recoding ProcessProceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3569009.3572746(1-13)Online publication date: 26-Feb-2023
    • (2023)Vespidae: A Programming Framework for Developing Digital Fabrication WorkflowsProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596106(2034-2049)Online publication date: 10-Jul-2023
    • (2023)3D Printers Don’t Fix Themselves: How Maintenance is Part of Digital FabricationProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3595991(2050-2065)Online publication date: 10-Jul-2023
    • Show More Cited By

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