skip to main content
10.1145/2909132.2909283acmconferencesArticle/Chapter ViewAbstractPublication PagesaviConference Proceedingsconference-collections
short-paper

Monitoring and Adaptation in Smart Spaces for Disabled Children

Published: 07 June 2016 Publication History

Abstract

Our research explores new forms of technology-enhanced intervention for children with Intellectual Disability (ID) that exploits our Magic K-Room, an interactive multisensory smart space designed in cooperation with therapists and special educators at a local rehabilitation center. The Magic K-Room integrates smart objects, smart lights, and (immersive) multimedia contents. It also supports monitoring of brain-signals and automatic ambient adaptation, to dynamically personalize the smart space to the specific needs of each child. These features are enabled by a wearable device that automatically detects and interprets EEG signals.

References

[1]
Agosta, G., Borghese, L., Brandolese, C., Clasadonte, F., Fornaciari, W., Garzotto, F., Gelsomini, M., Grotto, M., Fra, C., Noferi, D., Valla, M., 2015. Playful Supervised Smart Spaces (P3S) -- A Framework for Designing, Implementing and Deploying Multisensory Play Experiences for Children with Special Needs. In 2015 Euromicro Conference on Digital System Design (DSD), 158--164.
[2]
Cmiel, V., Janousek, O., Kolarova, J., 2011. EEG biofeedback, Isabel, 54.
[3]
Garzotto, F., Gelsomini, M. 2016. P3S Innovation Journey, EIT Innovators Award.
[4]
Mandryk, R.L., Kalyn, M., Dang, Y., Doucette, A., Taylor, B., Dielschneider, S., 2012. Turning Off-The-Shelf Games into Biofeedback Games, Assets, 199--200.
[5]
Nicolas-Alonso, L. F., Gomez-Gil, J. 2012. Brain Computer Interfaces, a Review, Sensors 12, 1211--1279.
[6]
Zander, T. O., Kothe, C., Welke, S., and Rotting, M. Utilizing secondary input from passive brain-computer interfaces for enhancing human-machine interaction. In Foundations of Augmented Cognition, Neuroergonomics and Operational Neuroscience, Springer Berlin Heidelberg (2009), 759--771.
[7]
Laurent G., Anatole L. An overview of research on "passive" brain-computer interfaces for implicit human-computer interaction. International Conference on Applied Bionics and Biomechanics ICABB 2010 - Workshop W1 "Brain-Computer Interfacing and Virtual Reality", Oct 2010, Venise, Italy. 2010.
[8]
Daniel Afergan, Evan M. Peck, Erin T. Solovey, Andrew J., Samuel W. H., Eli T. B., Remco C., and Robert J.K. J. 2014. Dynamic difficulty using brain metrics of workload. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '14). ACM, New York, NY, USA, 3797--3806. DOI=http://dx.doi.org/10.1145/2556288.2557230.
[9]
Chamberlain, A., Kanjo E., Al-Husain L. 2015. "Emotions in Context: Examining Pervasive Affective Sensing, Systems, Applications and Analyses." in Personal and Ubiquitous Computing Journal, Springer
[10]
Eiman K., Luluah A., Chamberlain A. 2013. "Sense of Space: Mapping Physiological Emotion Response in Urban Space", SenCity 2013, Ubicomp 2013, Zurich, Switzerland - (ACM Library)

Cited By

View all
  • (2020)Interactive Technologies and Autism, Second EditionSynthesis Lectures on Assistive, Rehabilitative, and Health-Preserving Technologies10.2200/S00988ED2V01Y202002ARH0139:1(i-229)Online publication date: 13-May-2020
  • (2018)Opening up the Design Space of Neurofeedback Brain--Computer Interfaces for ChildrenACM Transactions on Computer-Human Interaction10.1145/313160724:6(1-33)Online publication date: 3-Jan-2018

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
AVI '16: Proceedings of the International Working Conference on Advanced Visual Interfaces
June 2016
400 pages
ISBN:9781450341318
DOI:10.1145/2909132
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 07 June 2016

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. Brain-computer interface
  2. Children
  3. EEG headset
  4. Intellectual Disability
  5. Smart spaces

Qualifiers

  • Short-paper
  • Research
  • Refereed limited

Conference

AVI '16

Acceptance Rates

AVI '16 Paper Acceptance Rate 20 of 96 submissions, 21%;
Overall Acceptance Rate 128 of 490 submissions, 26%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)6
  • Downloads (Last 6 weeks)1
Reflects downloads up to 20 Jan 2025

Other Metrics

Citations

Cited By

View all
  • (2020)Interactive Technologies and Autism, Second EditionSynthesis Lectures on Assistive, Rehabilitative, and Health-Preserving Technologies10.2200/S00988ED2V01Y202002ARH0139:1(i-229)Online publication date: 13-May-2020
  • (2018)Opening up the Design Space of Neurofeedback Brain--Computer Interfaces for ChildrenACM Transactions on Computer-Human Interaction10.1145/313160724:6(1-33)Online publication date: 3-Jan-2018

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media