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Bridging Physical Space and Digital Landscape to Drive Retail Innovation

Published: 07 June 2016 Publication History

Abstract

This paper describes a contemporary concept store, offering a technology-rich blend of entertainment and interactivity targeted to help customers in their shopping experiences while shortening the time they waste queuing.

References

[1]
Opentable and seatme websites, 2016.
[2]
M. Blázquez. Fashion shopping in multichannel retail: The role of technology in enhancing the customer experience. International Journal of Electronic Commerce, 18(4):97--116, 2014.
[3]
A. Di Rienzo, F. Garzotto, P. Cremonesi, C. Frà, and M. Valla. Towards a smart retail environment. In Proceedings of the 2015 ACM International Joint Conference on UbiComp/ISWC, pages 779--782, 2015.
[4]
Y. E. Lee and I. Benbasat. Interaction design for mobile product recommendation agents: Supporting users' decisions in retail stores. ACM Transactions on Computer-Human Interaction (TOCHI), 17(4):17, 2010.
[5]
E. Pantano and M. Viassone. Engaging consumers on new integrated multichannel retail settings: Challenges for retailers. Journal of Retailing and Consumer Services, 25:106--114, 2015.
[6]
J. Stillwell, S. Geertman, and S. Openshaw. Geographical Information and Planning: European Perspectives. Springer Science & Business Media, 2013.
[7]
C.-H. Wong, G. W.-H. Tan, B.-I. Tan, and K.-B. Ooi. Mobile advertising: The changing landscape of the advertising industry. Telematics and Informatics, 32(4):720--734, 2015.

Cited By

View all
  • (2022)Application of Digital Twins in multiple fieldsMultimedia Tools and Applications10.1007/s11042-022-12536-581:19(26941-26967)Online publication date: 16-Feb-2022
  • (2021)The AI Style Experience: design and formative evaluation of a novel phygital technology for the retail environmentProceedings of the 14th Biannual Conference of the Italian SIGCHI Chapter10.1145/3464385.3464695(1-4)Online publication date: 11-Jul-2021
  • (2020)The Role of the Digital Economy in the Retail SphereArtificial Intelligence: Anthropogenic Nature vs. Social Origin10.1007/978-3-030-39319-9_11(104-110)Online publication date: 23-Feb-2020

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Published In

cover image ACM Conferences
AVI '16: Proceedings of the International Working Conference on Advanced Visual Interfaces
June 2016
400 pages
ISBN:9781450341318
DOI:10.1145/2909132
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 07 June 2016

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Author Tags

  1. mobile interaction
  2. multi-device interaction
  3. personalization
  4. smart retail
  5. smart spaces
  6. touch screens

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  • Demonstration
  • Research
  • Refereed limited

Conference

AVI '16

Acceptance Rates

AVI '16 Paper Acceptance Rate 20 of 96 submissions, 21%;
Overall Acceptance Rate 128 of 490 submissions, 26%

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Cited By

View all
  • (2022)Application of Digital Twins in multiple fieldsMultimedia Tools and Applications10.1007/s11042-022-12536-581:19(26941-26967)Online publication date: 16-Feb-2022
  • (2021)The AI Style Experience: design and formative evaluation of a novel phygital technology for the retail environmentProceedings of the 14th Biannual Conference of the Italian SIGCHI Chapter10.1145/3464385.3464695(1-4)Online publication date: 11-Jul-2021
  • (2020)The Role of the Digital Economy in the Retail SphereArtificial Intelligence: Anthropogenic Nature vs. Social Origin10.1007/978-3-030-39319-9_11(104-110)Online publication date: 23-Feb-2020

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