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A Flexible Learning Framework for Kids

Published: 06 May 2016 Publication History

Abstract

Smartphones and their applications are transforming the way we live, work, communicate and navigate the world. This smartphone transformation is also impacting the lives of children across the globe. There is an abundance of various apps in the marketplace specifically targeted for children's learning. However, very few of these apps are customizable either from the instructors' or children's needs. Moreover, they are not always well-tested and validated for effective learning outcomes. In this paper, we propose a mobile application platform for children's education that supports personalized learning through flexible customization of the contents based on learning objectives. The framework provides a web-based interface through which educators and instructors can design instructional materials, test and validate the effectiveness of the materials on children's learning. It also provides an easy, fun and interactive mobile-based interface on a mobile smart device for the children to play and learn educational materials. The framework is fully customizable and provides educators with a platform to conduct research on children's learning and collect useful data.

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Cited By

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  • (2023)FORTAGONO: A Model for the Technological Mediation of the Teaching and Learning ProcessesIEEE Access10.1109/ACCESS.2023.325444111(64294-64323)Online publication date: 2023
  • (2020)Kids PlayProceedings of the International Conference on Computing Advancements10.1145/3377049.3377123(1-8)Online publication date: 10-Jan-2020

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cover image ACM Other conferences
WCCCE '16: Proceedings of the 21st Western Canadian Conference on Computing Education
May 2016
137 pages
ISBN:9781450343558
DOI:10.1145/2910925
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 06 May 2016

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Author Tags

  1. Education App
  2. Learning framework
  3. Mobile Kids App

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  • Research-article
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  • Refereed limited

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WCCCE '16

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WCCCE '16 Paper Acceptance Rate 26 of 35 submissions, 74%;
Overall Acceptance Rate 78 of 117 submissions, 67%

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Cited By

View all
  • (2023)FORTAGONO: A Model for the Technological Mediation of the Teaching and Learning ProcessesIEEE Access10.1109/ACCESS.2023.325444111(64294-64323)Online publication date: 2023
  • (2020)Kids PlayProceedings of the International Conference on Computing Advancements10.1145/3377049.3377123(1-8)Online publication date: 10-Jan-2020

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