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A Proposal of Undergraduate Curriculum to Include Research Under the Experiential Learning Framework

Published: 06 May 2016 Publication History

Abstract

The primary objective of this paper is to argue the importance of undergraduate research, and it provides a theoretical foundation in employing undergraduate research as part of the experiential learning approach. Recently experiential learning has become a popular learning strategy in university education. Research in university is mainly performed by graduate students and faculty. Occasionally advanced undergraduate students take a chance to participate in research. This paper, however, argues that the majority of undergraduate students will benefit from and should be involved in undergraduate research. If we view undergraduate research as part of the experiential learning strategy, then the rationale for involving undergraduate students in research becomes apparent.

References

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Undergraduate research and creative activities program. https://www.siue.edu/urca/whatisura.shtml, 2016 (accessed April 7, 2016).
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R. Goldsmith. Experiential Learning at Ryerson University: A Report to the Provost. Technical report, Ryerson University, Toronto, Ontario, May 2006.
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C. K. Hobbs and H. H. Tsang. Industry in the Classroom: Equipping Students with Real-World Experience A Reflection on the Effects of Industry Partnered Projects on Computing Education. In Proceedings of the Western Canadian Conference on Computing Education, WCCCE '14, pages 7:1--7:5, New York, NY, USA, 2014. ACM.
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J. Kietzmann and H. H. Tsang. Minding the gap: Bridging computing science and business studies with an interdisciplinary innovation challenge. In Proceedings of the 15th Western Canadian Conference on Computing Education, WCCCE '10, pages 14:1--14:5, New York, NY, USA, 2010. ACM.
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D. A. Kolb. Experiential Learning: Experience as the Source of Learning and Development. Prentice Hall, Englewood Cliffs, NJ, second edition, 1984.
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L. H. Lewis and C. J. Williams. Experiential learning: Past and present. In L. Jackson and R. S. Caffarella, editors, Experiential Learning: A New Approach, pages 5--16. Jossey-Bass Inc., San Francisco, CA, 1994.
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D. Lopatto. Survey of Undergraduate Research Experiences (SURE): First findings. Cell Biology Education, 3(4):270--277, 2004.
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B. A. Nagda, S. R. Gregerman, J. Jonides, W. v. Hippel, and J. S. Lerner. Undergraduate student-faculty research partnerships affect student retention. The Review of Higher Education, 22(1):55--72, 1998.
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T. G. Roberts. A philosophical examination of experiential learning theory for agricultural educators. Journal of Agricultural Education, 47(1):17--29, 2006.
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S. H. Russell, M. P. Hancock, and J. McCullough. Benefits of undergraduate research experiences. Science, 316(5824):548--549, 2007.

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  1. A Proposal of Undergraduate Curriculum to Include Research Under the Experiential Learning Framework

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    cover image ACM Other conferences
    WCCCE '16: Proceedings of the 21st Western Canadian Conference on Computing Education
    May 2016
    137 pages
    ISBN:9781450343558
    DOI:10.1145/2910925
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    Published: 06 May 2016

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    Author Tags

    1. Education methods
    2. computing science education
    3. experiential learning
    4. real-world experience
    5. research

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    WCCCE '16 Paper Acceptance Rate 26 of 35 submissions, 74%;
    Overall Acceptance Rate 78 of 117 submissions, 67%

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