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Digital Co-Creation and Augmented Learning

Published: 25 July 2016 Publication History

Abstract

The momentum of the modern world increasingly requires a rapid and situational learning of new skills. Due to the growing information intensity, the trend towards shorter innovation cycles and the reduction of knowledge half-live time degrades the importance of factual knowledge. In order to enhance performance and productivity, computers are increasingly taking over the role of a learning partner supporting our individual handling of diverse information sources and exploring synergies between large communities. In such an evolutionary cyber-social environment, new potentials for co-creative systems are emerging, assisting users in understanding, learning, decision-making, and memorizing. This paper is a summary of my keynote I gave at KMO 2016. It discusses the various factors and presents examples of current research and development that will affect our way of learning in the near future. It is trying to give some answers to the following questions: What is expertise and what is the prerequisite for it? What factors influence the creation of competence today? How can technology be employed to act as associative memories for supporting knowledge work in cyber-social settings? How to support knowledge sharing? Can you measure and anticipate information needs? How to employ interactive learning aids for co-creation?

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  • (2020)Handwriting behavior as a self-confidence discriminatorAdjunct Proceedings of the 2020 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2020 ACM International Symposium on Wearable Computers10.1145/3410530.3414383(78-81)Online publication date: 10-Sep-2020
  • (2017)ARFLEDProceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers10.1145/3123024.3123200(339-343)Online publication date: 11-Sep-2017
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Published In

cover image ACM Other conferences
KMO '16: Proceedings of the The 11th International Knowledge Management in Organizations Conference on The changing face of Knowledge Management Impacting Society
July 2016
339 pages
ISBN:9781450340649
DOI:10.1145/2925995
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 25 July 2016

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Author Tags

  1. Augmented Reality
  2. Digital Companions
  3. Eye Tracking
  4. Knowledge Management
  5. Learning
  6. Reading
  7. Semantic technologies

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  • Refereed limited

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KMO '16

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KMO '16 Paper Acceptance Rate 47 of 96 submissions, 49%;
Overall Acceptance Rate 47 of 96 submissions, 49%

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Cited By

View all
  • (2021)shARe-IT: Ad hoc Remote Troubleshooting through Augmented RealityComputer Supported Cooperative Work (CSCW)10.1007/s10606-021-09393-5Online publication date: 23-Feb-2021
  • (2020)Handwriting behavior as a self-confidence discriminatorAdjunct Proceedings of the 2020 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2020 ACM International Symposium on Wearable Computers10.1145/3410530.3414383(78-81)Online publication date: 10-Sep-2020
  • (2017)ARFLEDProceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers10.1145/3123024.3123200(339-343)Online publication date: 11-Sep-2017
  • (2017)The Challenge of Introducing AR in Industry - Results of a Participative Process Involving Maintenance EngineersProcedia Manufacturing10.1016/j.promfg.2017.07.26011(1319-1323)Online publication date: 2017
  • (2017)Augmented Learning on Anticipating Textbooks with Eye TrackingPositive Learning in the Age of Information10.1007/978-3-658-19567-0_23(387-398)Online publication date: 16-Dec-2017

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