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Invasion!: exploring empathy and agency in VR

Published:24 July 2016Publication History

ABSTRACT

Our company's first dive in VR has been quite a learning process. The technical hurdles were certainly huge, but most were easy enough to anticipate. It has been the creative hurdles were much more difficult to predict in this brand new medium. What does it mean to be immersed in a 3D world? How is a VR narrative like a movie, and how is it nothing like a movie? What happens when you play essentially the same content on two devices with very different capabilities? It all came down to just getting in there, getting our hands dirty and maintaining an open mind to what we came across along the way.

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  • Published in

    cover image ACM Conferences
    SIGGRAPH '16: ACM SIGGRAPH 2016 VR Village
    July 2016
    30 pages
    ISBN:9781450343770
    DOI:10.1145/2929490

    Copyright © 2016 Owner/Author

    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 24 July 2016

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    Overall Acceptance Rate1,822of8,601submissions,21%

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