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Aquarium earth

Published: 24 July 2016 Publication History

Abstract

Aquarium Earth is a short virtual reality (VR) experience created to demonstrate the educational application of virtual reality. Audiences will be given an opportunity to observe and interact with a virtual representation of a coral reef undergoing the destructive effects of climate change, pollution, and overfishing. Throughout the experience, a narrator provides the story of the reef, explaining the causes of the changes taking place.

Cited By

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  • (2024)VisTA-LIVE: A Visualization Tool for Assessment of Laboratories in Virtual EnvironmentsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.334107930:10(6813-6825)Online publication date: Oct-2024
  • (2022)SeaStory: An interactive narrative using collaborative featuresProceedings of the 21st Annual ACM Interaction Design and Children Conference10.1145/3501712.3535276(633-636)Online publication date: 27-Jun-2022
  • (2020)VR Appreciation System for Fountain Pens and Analysis of User Behaviors in Museum ExhibitionDesign, User Experience, and Usability. Design for Contemporary Interactive Environments10.1007/978-3-030-49760-6_38(532-541)Online publication date: 10-Jul-2020
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Published In

cover image ACM Conferences
SIGGRAPH '16: ACM SIGGRAPH 2016 VR Village
July 2016
30 pages
ISBN:9781450343770
DOI:10.1145/2929490
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 24 July 2016

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Author Tags

  1. education
  2. motion capture
  3. multi-user
  4. virtual reality

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SIGGRAPH '16
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Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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Cited By

View all
  • (2024)VisTA-LIVE: A Visualization Tool for Assessment of Laboratories in Virtual EnvironmentsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.334107930:10(6813-6825)Online publication date: Oct-2024
  • (2022)SeaStory: An interactive narrative using collaborative featuresProceedings of the 21st Annual ACM Interaction Design and Children Conference10.1145/3501712.3535276(633-636)Online publication date: 27-Jun-2022
  • (2020)VR Appreciation System for Fountain Pens and Analysis of User Behaviors in Museum ExhibitionDesign, User Experience, and Usability. Design for Contemporary Interactive Environments10.1007/978-3-030-49760-6_38(532-541)Online publication date: 10-Jul-2020
  • (2018)Oceans we makeSIGGRAPH Asia 2018 Virtual & Augmented Reality10.1145/3275495.3275513(1-2)Online publication date: 4-Dec-2018
  • (2018)Computer-Aided Sugoroku Games in the Edo Period Using Interactive Techniques for Museum Exhibits2018 International Conference on Cyberworlds (CW)10.1109/CW.2018.00033(132-137)Online publication date: Oct-2018
  • (2017)FLOCKACM SIGGRAPH 2017 VR Village10.1145/3089269.3089279(1-2)Online publication date: 30-Jul-2017

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