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Set&Motion: Tool for Authoring Interactive Stories with Sensors and Actuators

Published: 21 June 2016 Publication History

Abstract

Children participating in animatronic puppet show workshops are tasked with hands-on activities that exercise both creative and technical skills culminating in a unique learning experience. In this paper, we describe Set&Motion, an authoring tool that supports the creation of animatronic puppet shows. It supports capturing sound and describing the puppet's animation for any animatronic show. In addition, users can create more complex story flows and allow viewers to interact with the show using sensors embedded in the puppet or its surroundings. It promotes the use of a state diagram to describe non-linear storylines, and may be useful for Computer Science education.

References

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Alford, J. G., Jacob, L., and Dietz, P. 2013. Animatronics Workshop: A Theater + Engineering Collaboration at a High School. IEEE Comput. Graph. Appl. 33, 6 (November 2013), 9--13. http://dx.doi.org /10.1109/MCG.2013.86
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https://www.arduino.cc/
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Paulo Blikstein. 2015. Computationally Enhanced Toolkits for Children: Historical Review and a Framework for Future Design. Found. Trends Hum.- Comput. Interact. 9, 1 (December 2015), 1--68. http://dx.doi.org/10.1561/1100000057
[4]
Dietz, P. H. and Dietz, C. 2007. The animatronics workshop. In ACM SIGGRAPH 2007 educators program (SIGGRAPH '07). ACM, New York, NY, USA, Article 36. http://doi.acm.org/10.1145/1282040.1282078
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Garzotto, F., 2014. Interactive storytelling for children: a survey. International Journal of Arts and Technology, 7(1), pp. 5--16.
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Montemayor, J., Druin, A., Chipman, G., Farber, A., and Guha, M. L. 2004. Tools for children to create physical interactive storyrooms. Comput. Entertain. 2, 1 (January 2004), 12--12. http://dx.doi.org/10.1145/973801.973821
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https://www.pololu.com/
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https://processing.org/
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Sousa, D. A. and Pilecki, T., 2013. From STEM to STEAM: Using brain-compatible strategies to integrate the arts. Corwin Press
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Weller, M. P., Ellen Yi-Luen Do, and Gross, M. D. 2008. Escape machine: teaching computational thinking with a tangible state machine game. In Proceedings of the 7th international conference on Interaction design and children (IDC '08). ACM, New York, NY, USA, 282--289. http://dx.doi.org/10.1145/1463689.1463767

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  1. Set&Motion: Tool for Authoring Interactive Stories with Sensors and Actuators

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      cover image ACM Conferences
      IDC '16: Proceedings of the The 15th International Conference on Interaction Design and Children
      June 2016
      774 pages
      ISBN:9781450343138
      DOI:10.1145/2930674
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      New York, NY, United States

      Publication History

      Published: 21 June 2016

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      Author Tags

      1. Animatronic workshop
      2. Authoring tool
      3. Interactive Storytelling by Children
      4. State diagrams

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      • Extended-abstract
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      IDC '16
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      IDC '16: Interaction Design and Children
      June 21 - 24, 2016
      Manchester, United Kingdom

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      IDC '16 Paper Acceptance Rate 36 of 77 submissions, 47%;
      Overall Acceptance Rate 172 of 578 submissions, 30%

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      IDC '25
      Interaction Design and Children
      June 23 - 26, 2025
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