skip to main content
10.1145/2930674.2935993acmconferencesArticle/Chapter ViewAbstractPublication PagesidcConference Proceedingsconference-collections
extended-abstract

Multiple-Player Full-Body Interaction Game to Enhance Young Children's Cooperation

Published: 21 June 2016 Publication History

Abstract

We have developed a full-body interaction game that allows children to cooperate and interact with other children in small groups. The aim of the game developed in this study is to encourage cooperation between children. The game requires two children to jump together at the same time. In a series of experiments, we observed children using several strategies to coordinate the timing of their jumps, such as shouting to one another and watching each other. The results of a questionnaire to evaluate the proposed interactive game indicate that children strategize to cooperate with each other while enjoying the game. Therefore, the game enables children to cooperate with others using bodily movements.

References

[1]
Samuelsson, I. P., & Carlsson, M. A., 2008. The Playing Learning Child: Towards a pedagogy of early childhood. Scandinavian Journal of Educational Research, 52(6), pages 623--641.
[2]
Dau, E., & Jones, E., 1999. Child's Play: Revisiting Play in Early Childhood Settings. Brookes Publishing, Maple Press.
[3]
Levin, D., 1996. Endangered play, endangered development: A constructivist view of the role of play in development and learning. In A. Phillips (Ed.), Topics in early childhood education 2: Playing for keeps. St. Paul, MI: Inter-Institutional Early Childhood Consortium, Redleaf Press
[4]
Anuska, I. A., Juse, O. S., & Maria, E. Y., 2008. Does group size matter? Cheating and cooperation in Brazilian school children, Evolution and Human Behavior, 29(1), pages 42--48.
[5]
Tscholl, M., Lindgren, R., & Johnson, E., 2013. Enacting orbits: refining the design of a full-body learning simulation. Proceedings of the 12th International Conference on Interaction Design and Children, pages 451--454.
[6]
Engelkamp, J. & Cohen, R.L., 1991. Current issues in memory of action events. Psychological Research, 53, pages 175--182
[7]
Goldin-Meadow, S., Cook, S. W., & Mitchell, Z. A., 2009. Gesturing gives children new ideas about math. Psychological Science, 20(3), pages 267--272.
[8]
Grandhi, S. A., Joue, G., Mittelberg, I., 2011. Understanding naturalness and intuitiveness in gesture production: insights for touchless gestural interfaces. Proceedings of CHI 2011, pages 821--824.
[9]
Nielsen M., Störring, M., Moeslund, T., & Granum E., 2004. A procedure for developing intuitive and ergonomic gesture interfaces for HCI. Gesture-Based Communication in HCI, LNCS 2915, pages 409--420.
[10]
Villaroman, N., Rowe, D., & Swan, B., 2011. Teaching natural user interaction using OpenNI and the Microsoft Kinect Sensor. SIGITE 2011, pages 227--232.
[11]
Edge, D., Cheng, K. Y., & Whitney, M., 2013. SpatialEase: learning language through body motion. Proceedings of CHI 2013, pages 469--472.
[12]
Antle, A., Kynigos, C., Lyons, L., Marshall, P., Moher, T., & Roussou, M., 2009. Manifesting embodiment: Designers' variations on a theme. In Proceedings of CSCL (Rhodes, Greece), Panel, pages 15--17.

Cited By

View all
  • (2023)Social Balance Ball: Designing and Evaluating an Exergame That Promotes Social Interaction between Older and Younger PlayersInternational Journal of Human–Computer Interaction10.1080/10447318.2023.217515740:11(2838-2861)Online publication date: 16-Feb-2023

Index Terms

  1. Multiple-Player Full-Body Interaction Game to Enhance Young Children's Cooperation

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    IDC '16: Proceedings of the The 15th International Conference on Interaction Design and Children
    June 2016
    774 pages
    ISBN:9781450343138
    DOI:10.1145/2930674
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 21 June 2016

    Check for updates

    Author Tags

    1. Children
    2. Cooperation
    3. Full-Body Interaction Game
    4. Kinect Sensor

    Qualifiers

    • Extended-abstract
    • Research
    • Refereed limited

    Funding Sources

    Conference

    IDC '16
    Sponsor:
    IDC '16: Interaction Design and Children
    June 21 - 24, 2016
    Manchester, United Kingdom

    Acceptance Rates

    IDC '16 Paper Acceptance Rate 36 of 77 submissions, 47%;
    Overall Acceptance Rate 172 of 578 submissions, 30%

    Upcoming Conference

    IDC '25
    Interaction Design and Children
    June 23 - 26, 2025
    Reykjavik , Iceland

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)10
    • Downloads (Last 6 weeks)1
    Reflects downloads up to 12 Feb 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2023)Social Balance Ball: Designing and Evaluating an Exergame That Promotes Social Interaction between Older and Younger PlayersInternational Journal of Human–Computer Interaction10.1080/10447318.2023.217515740:11(2838-2861)Online publication date: 16-Feb-2023

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Figures

    Tables

    Media

    Share

    Share

    Share this Publication link

    Share on social media