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Co-designing a physical to digital experience for an onboarding and blended learning platform

Published: 21 June 2016 Publication History

Abstract

'Children should learn to code', is a simple message that in recent years, has dominated the scene around the development of the computing and technology curriculum. A range of government, public, and privately funded initiatives have highlighted the value of introducing children to coding and computer science. Its role is the broader agenda of encouraging better engagement with Science, Technology, Engineering, Arts and Mathematics (STEAM). As a result of this increased focus, a number of products blending hardware, software, creative thinking and play have emerged onto the market. This paper introduces a co-design process of transforming a playful learning technology product, 'littleBits', into an online digital onboarding experience, to assist creative minds in understanding the technology.

References

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Hasan Bakhshi, and George Windsor. "The creative economy and the future of employment." (2015).
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Ayah Bdeir. 2009. Electronics as material: littleBits. In Proceedings of the 3rd International Conference on Tangible and Embedded Interaction (TEI '09).
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Michail N. Giannakos, and Letizia Jaccheri. "What motivates children to become creators of digital enriched artifacts?." Proceedings of the 9th ACM Conference on Creativity & Cognition. ACM, 2013.
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Goren Gordon, Jamie Jirout, Susan Engel, and Alicia Chang. 2015. Digital assessment and promotion of children's curiosity. In Proceedings of the 14th International Conference on Interaction Design and Children (IDC '15).
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Aki Jarvinen. (2010). First Five Minutes: How Tutorials Make or Break Your Social Game Retrieved 23 March 2016 from http://www.gamasutra.com/view/feature/132715/first_five_minutes_how_tutorials_.php.
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John Maloney, et al. "The scratch programming language and environment." ACM Transactions on Computing Education (TOCE) 10.4 (2010).
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Fiona f. Nah, et al. "Gamification of education using computer games." Human Interface and the Management of Information. Information and Interaction for Learning, Culture, Collaboration and Business. Springer Berlin Heidelberg.
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Nesta. (2014), Fix the pipeline for STEAM talent in the creative economy. Retrieved 22 Feb 2016 from http://www.nesta.org.uk/blog/fix-pipeline-steam-talent-creative-economy
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Nesta. (2015), The creative economy and the future of employment. Retrieved 22 Feb 2016 from http://www.nesta.org.uk/publications/creative-economy-and-future-employment
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Mark Overmars. 2004. Teaching computer science through game design. Computer, 37(4), pp. 81--83.
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John Potter. 2010. Children as creators, consumers and curators: media education, principles and entitlement for younger learners. CEMP at the University Bibliography l, 191.
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Lloyd P. Rieber. "Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games." Educational technology research and development 44.2 (1996): 43--58.
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Cited By

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  • (2023)The Onboarding Phase in a Game for Text Labelling: Comparing the Effect of Animated vs. Textual Onboarding on Player Experience and Accuracy2023 IEEE Conference on Games (CoG)10.1109/CoG57401.2023.10333246(1-8)Online publication date: 21-Aug-2023
  • (2021)Engaging English Language Learners as Cultural Informants in the Design of a Social Robot for EducationMultimodal Technologies and Interaction10.3390/mti50700355:7(35)Online publication date: 30-Jun-2021
  • (2021)Is it Better With Onboarding? Improving First-Time Cryptocurrency App ExperiencesProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462047(78-89)Online publication date: 28-Jun-2021
  • Show More Cited By

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  1. Co-designing a physical to digital experience for an onboarding and blended learning platform

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    cover image ACM Conferences
    IDC '16: Proceedings of the The 15th International Conference on Interaction Design and Children
    June 2016
    774 pages
    ISBN:9781450343138
    DOI:10.1145/2930674
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 21 June 2016

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    Author Tags

    1. Onboarding
    2. companion app
    3. creative
    4. digital
    5. education
    6. electronics
    7. littleBits
    8. making
    9. physical

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    • Extended-abstract
    • Research
    • Refereed limited

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    IDC '16
    Sponsor:
    IDC '16: Interaction Design and Children
    June 21 - 24, 2016
    Manchester, United Kingdom

    Acceptance Rates

    IDC '16 Paper Acceptance Rate 36 of 77 submissions, 47%;
    Overall Acceptance Rate 172 of 578 submissions, 30%

    Upcoming Conference

    IDC '25
    Interaction Design and Children
    June 23 - 26, 2025
    Reykjavik , Iceland

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    Cited By

    View all
    • (2023)The Onboarding Phase in a Game for Text Labelling: Comparing the Effect of Animated vs. Textual Onboarding on Player Experience and Accuracy2023 IEEE Conference on Games (CoG)10.1109/CoG57401.2023.10333246(1-8)Online publication date: 21-Aug-2023
    • (2021)Engaging English Language Learners as Cultural Informants in the Design of a Social Robot for EducationMultimodal Technologies and Interaction10.3390/mti50700355:7(35)Online publication date: 30-Jun-2021
    • (2021)Is it Better With Onboarding? Improving First-Time Cryptocurrency App ExperiencesProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462047(78-89)Online publication date: 28-Jun-2021
    • (2019)A Literature Review of the Practice of Educating Children About Technology MakingHuman-Computer Interaction – INTERACT 201910.1007/978-3-030-29381-9_27(418-441)Online publication date: 2-Sep-2019
    • (2018)Generating Mobile Application Onboarding Insights Through Minimalist InstructionProceedings of the 2018 Designing Interactive Systems Conference10.1145/3196709.3196727(361-372)Online publication date: 8-Jun-2018

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