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I will Help You Pass the Puzzle Piece to Your Partner if This is What You Want Me to: The Design of Collaborative Puzzle Games to Train Chinese Children with Autism Spectrum Disorder Joint Attention Skills

Published: 21 June 2016 Publication History

Abstract

Children with ASD are usually facing social and communication challenges, for example avoiding face-to-face conversation or being reluctant to socialize and share with others. Previous collaborative games had implemented Enforced Collaboration (EC) pattern for players to share a single work space with highly coupled collaborative tasks, which thus could result in forced collaboration and reduce game playability. In addition, it is unclear whether the improved social attention and joint attention skills learned from playing these games are transferrable to real-life situations. We approach these issues by designing tablet and tabletop-enabled games to support sharing in player's individual work space instead of a single workspace. In particular, giving/sharing virtual items to other players based on each other's joint attention skills. To the best of our knowledge, this is the first study conducted in mainland China. We report a pilot study involving young children at a private local autism educational center.

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Cited By

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  • (2022)Dynamic difficulty adjustment technique-based mobile vocabulary learning game for children with autism spectrum disorderEntertainment Computing10.1016/j.entcom.2022.10049542(100495)Online publication date: May-2022
  • (2020)Interactive Technologies and Autism, Second EditionSynthesis Lectures on Assistive, Rehabilitative, and Health-Preserving Technologies10.2200/S00988ED2V01Y202002ARH0139:1(i-229)Online publication date: 13-May-2020
  • (2020)Collaboration Support in Co-located Collaborative Systems for Users with Autism Spectrum Disorders: A Systematic Literature ReviewInternational Journal of Human–Computer Interaction10.1080/10447318.2020.180122437:1(15-35)Online publication date: 12-Aug-2020
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  1. I will Help You Pass the Puzzle Piece to Your Partner if This is What You Want Me to: The Design of Collaborative Puzzle Games to Train Chinese Children with Autism Spectrum Disorder Joint Attention Skills

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    cover image ACM Conferences
    IDC '16: Proceedings of the The 15th International Conference on Interaction Design and Children
    June 2016
    774 pages
    ISBN:9781450343138
    DOI:10.1145/2930674
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 21 June 2016

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    Author Tags

    1. Autism
    2. Spectrum
    3. collaborative game
    4. disorder
    5. joint attention
    6. multiuser
    7. tablet
    8. tabletop

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    • Extended-abstract
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    • Refereed limited

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    IDC '16
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    IDC '16: Interaction Design and Children
    June 21 - 24, 2016
    Manchester, United Kingdom

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    IDC '16 Paper Acceptance Rate 36 of 77 submissions, 47%;
    Overall Acceptance Rate 172 of 578 submissions, 30%

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    IDC '25
    Interaction Design and Children
    June 23 - 26, 2025
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    Cited By

    View all
    • (2022)Dynamic difficulty adjustment technique-based mobile vocabulary learning game for children with autism spectrum disorderEntertainment Computing10.1016/j.entcom.2022.10049542(100495)Online publication date: May-2022
    • (2020)Interactive Technologies and Autism, Second EditionSynthesis Lectures on Assistive, Rehabilitative, and Health-Preserving Technologies10.2200/S00988ED2V01Y202002ARH0139:1(i-229)Online publication date: 13-May-2020
    • (2020)Collaboration Support in Co-located Collaborative Systems for Users with Autism Spectrum Disorders: A Systematic Literature ReviewInternational Journal of Human–Computer Interaction10.1080/10447318.2020.180122437:1(15-35)Online publication date: 12-Aug-2020
    • (2019)MaziProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300670(1-13)Online publication date: 2-May-2019
    • (2019)Automated Behavioral Modeling and Pattern Analysis of Children with Autism in a Joint Attention Training Application: A Preliminary StudyLearning and Collaboration Technologies. Designing Learning Experiences10.1007/978-3-030-21814-0_22(288-300)Online publication date: 15-Jun-2019
    • (2018)CoASD: A tabletop game to support the collaborative work of users with autism spectrum disorder2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH)10.1109/SeGAH.2018.8401358(1-8)Online publication date: May-2018
    • (2017)On Active Sharing and Responses to Joint Attention Bids by Children with Autism in a Loosely Coupled Collaborative Play EnvironmentProceedings of the 2017 Conference on Interaction Design and Children10.1145/3078072.3091988(717-720)Online publication date: 27-Jun-2017
    • (2017)A Multi-User Tabletop Application to Train Children with Autism Social Attention Coordination Skills without Forcing Eye-Gaze FollowingProceedings of the 2017 Conference on Interaction Design and Children10.1145/3078072.3084320(527-532)Online publication date: 27-Jun-2017

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