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Lord of the rings: the fellowship of the ring

Published: 21 July 2002 Publication History

Abstract

Visualising JRR Tolkein's Middle-earth involved creating CG creatures, entirely digital environments, armies of tens of thousands of soldiers, each driven by his own artificial-life "brain" and simulated senses, as well as coming up with a bag of tricks to solve the problem of making fullsize actors appear at hobbit scale.
The scope of the task ranged from vast battlefields where everything in frame was created with CGI to the smallest of things, a digital version of "The One Ring" itself.

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SIGGRAPH '02: Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques. Electronic Art and Animation Catalog.
July 2002
248 pages
ISBN:158113522X
DOI:10.1145/2931127
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Association for Computing Machinery

New York, NY, United States

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Published: 21 July 2002

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