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ADAM

Published:24 July 2016Publication History

ABSTRACT

The real-time-rendered short film "Adam" uses an extensive array of Unity 5 features, including physically based shading and new cinematic image effects, to achieve high visual quality and a cinematic look in real time. It takes advantage of massive performance optimizations in the game engine, which allow the film to render at 30 fps in 1440p on mainstream gaming hardware (Nvidia GTX980).

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  • Published in

    cover image ACM Conferences
    SIGGRAPH '16: ACM SIGGRAPH 2016 Real-Time Live!
    July 2016
    20 pages
    ISBN:9781450343787
    DOI:10.1145/2933540

    Copyright © 2016 Owner/Author

    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 24 July 2016

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    Acceptance Rates

    Overall Acceptance Rate1,822of8,601submissions,21%

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