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Realistic 3D projection mapping using polynomial texture maps

Published: 24 July 2016 Publication History

Abstract

Projection mapping has been widely used to efficiently visualize real world objects in various areas such as exhibitions, advertisements, and theatrical performances. To represent the projected content in a realistic manner, the appearance of an object should be taken into consideration. Although there have been various attempts to realistically represent the appearance through digital modeling of appearance materials in computer graphics, it is difficult to combine it with the projection mapping because it takes huge amount of time and requires large space for the measurement. To counteract these challenges of time and space, [Malzbender et al. 2001] present polynomial texture maps (PTM) that can represent the reflectance properties of the surface such as diffuse and shadow artifacts by relighting of the 3D objects according to varying light direction around the object. PTM does not have temporal or spatial constraints requiring only several tens of images of different light directions so that it makes it possible to easily produce an appealing appearance.

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References

[1]
Lee, J. H., Kim, Y. H., Lee, Y. Y., and Lee, K. H. 2015. Geometric mapping for color compensation using scene adaptive patches. In 2015 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2015, Fukuoka, Japan, September 29 - Oct. 3, 2015, 206--207.
[2]
Malzbender, T., Gelb, D., and Wolters, H. 2001. Polynomial texture maps. In Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, ACM, New York, NY, USA, SIGGRAPH '01, 519--528.

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    cover image ACM Conferences
    SIGGRAPH '16: ACM SIGGRAPH 2016 Posters
    July 2016
    170 pages
    ISBN:9781450343718
    DOI:10.1145/2945078
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Publication History

    Published: 24 July 2016

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    Author Tags

    1. polynomial texture maps
    2. projection mapping
    3. relighting
    4. spatial augmented reality

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    • Ministry of Culture, Sports and Tourism(MCST) and Korea Creative Content Agency(KOCCA) in the Culture Technology(CT) Research Development Program

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    Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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