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Real-time rendering of high-quality effects using multi-frame sampling

Published: 24 July 2016 Publication History

Abstract

In a rendering environment of comparatively sparse interaction, e.g., digital production tools, image synthesis and its quality do not have to be constrained to single frames. This work analyzes strategies for highly economically rendering of state-of-the-art rendering effects using progressive multi-frame sampling in real-time. By distributing and accumulating samples of sampling-based rendering techniques (e.g., anti-aliasing, order-independent transparency, physically-based depth-of-field and shadowing, ambient occlusion, reflections) over multiple frames, images of very high quality can be synthesized with unequaled resource-efficiency.

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References

[1]
Haeberli, P., and Akeley, K. 1990. The Accumulation Buffer: Hardware Support for High-quality Rendering. In Proc. ACM SIGGRAPH, 309--318.
[2]
Limberger, D., Tausche, K., Linke, J., and Döllner, J. 2016. Progressive rendering using multi-frame sampling. In GPU Pro 7.

Cited By

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  • (2020)Visualization of Tree-Structured Data Using Web Service CompositionComputer Vision, Imaging and Computer Graphics Theory and Applications10.1007/978-3-030-41590-7_10(227-252)Online publication date: 20-Feb-2020
  • (2017)Progressive high-quality rendering for interactive information cartography using WebGLProceedings of the 22nd International Conference on 3D Web Technology10.1145/3055624.3075951(1-4)Online publication date: 5-Jun-2017

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  1. Real-time rendering of high-quality effects using multi-frame sampling

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    cover image ACM Conferences
    SIGGRAPH '16: ACM SIGGRAPH 2016 Posters
    July 2016
    170 pages
    ISBN:9781450343718
    DOI:10.1145/2945078
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 24 July 2016

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    Author Tags

    1. accumulation
    2. progressive rendering
    3. sampling

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    • Federal Ministry of Education and Research (BMBF), Germany

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    SIGGRAPH '16
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    Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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    Cited By

    View all
    • (2020)Visualization of Tree-Structured Data Using Web Service CompositionComputer Vision, Imaging and Computer Graphics Theory and Applications10.1007/978-3-030-41590-7_10(227-252)Online publication date: 20-Feb-2020
    • (2017)Progressive high-quality rendering for interactive information cartography using WebGLProceedings of the 22nd International Conference on 3D Web Technology10.1145/3055624.3075951(1-4)Online publication date: 5-Jun-2017

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