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abstract

Product customisation: virtual reality and new opportunities for luxury brands online trading

Published:22 July 2016Publication History

ABSTRACT

Considering the rapid fast advancement in hardware and software medium technologies, product visualisation and customisation methods in online stores are evidently lacking both realism and interactivity. The advantages that Virtual Reality system makes available by means of high level of product visualisation, real time interaction and promoting hedonic values can elevate the customer experience in the distance-shopping environment. This technology opens great opportunity for luxury names to engage customers into the experience and maintain the distinctive level of services provided across different channels. Using innovative digital tools could support the establishment and the maintenance of the brand image in such a distant world [Dauriz et al. 2014]. Luxury brands provide exclusive in-stores services like product configuration aiming for integrating aspects of their customers' individuality within their end products and engaging them into the experience. Through Virtual Reality, customising and personalising the product enhances the learning process in an entertaining and engaging environment [Mujber et al. 2004].

References

  1. Altarteer, S., Charissis, V., Harrison, D. and Chan, W. 2013. Interactive virtual reality shopping and the impact in luxury brands. Virtual, augmented and mixed reality. Systems and applications. Springer Berlin Heidelberg, 8022, 221--230.Google ScholarGoogle Scholar
  2. Dauriz, L., Michetti, A., Sandri, N. and Zocchi, A. 2014. Digital luxury experience 2013: Keeping up with changing customers. McKinsey & Company. Italy.Google ScholarGoogle Scholar
  3. Mathwick, C., Malhotra, N. and Rigdon, E. 2001. Experiential value: Conceptualization, measurement and application in the catalog and Internet shopping environment. Journal of Retailing, 77, 39--56.Google ScholarGoogle ScholarCross RefCross Ref
  4. Mujber, T. S., Szecsi, T. & Hashmi, M. S. 2004. Virtual reality applications in manufacturing process simulation. Journal of materials processing technology, 155, 1834-18.Google ScholarGoogle ScholarCross RefCross Ref

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  • Published in

    cover image ACM Conferences
    Web3D '16: Proceedings of the 21st International Conference on Web3D Technology
    July 2016
    173 pages
    ISBN:9781450344289
    DOI:10.1145/2945292

    Copyright © 2016 Owner/Author

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 22 July 2016

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